The future will be annihilation at a distance with cheap standoff weapons followed by swarms of cheap drones loitering over battlefields to clean up.
The future will be annihilation at a distance with cheap standoff weapons followed by swarms of cheap drones loitering over battlefields to clean up.
There are specific 'counters' like pikes, fortifications etc, but they only trade effectively against head on charges. Cavalry still held the advantage of tactical mobility, which meant they dominated reconnaissance, can pursue and annihilate defeated enemies, can retreat gracefully etc.
There may be no counters to drones except for more drones. Or the counter may have to be highly strategical, such as devastating hack-based attacks that may involve use of advanced and dangerous AIs (Cyberpunk Blackwall...).
Artilleries also had no counter for like 50 years. And completely reshaped military doctrine and strategy, made WW1 into a slog etc. WWII found a way to 'beat' artillery by armored thrusts to get behind them, but that is not easily achievable.
You're right that you may only find a counter to the latest tech once you've lost the war, or you may never find it and you'll only see the victors over you displaced by someone who does find a counter and now rules over you instead of your first enemy.
It's gonna be done on drone. And they can lie in wait in low power mode and navigate buildings so, yeah better hope you get all of them.
Archer has a 40km range (SF to San Jose) and can fire off three rounds in 20 seconds before hitting the road at 40mph. “Sniper” artillery apparently:
The future will be boots on the ground, men engaging in hand-to-hand combat, one dies/one lives.
That might occur in the context of standoff weapons or cheap drones or AI or whatever, but all of those things will be to facilitate a scenario where your side brings more men to that fight, that your men have an advantage in that fight, and that the fight actually reduces the other side's ability to do the same to you.
Also, I would argue that winning battles is about numbers and advantage. Winning wars is about effectively reducing supplies and support.
If you play out the drones, standoff weapons, ICBMs, whatever...at the end of the day war is about taking something from someone or stopping someone from taking from you. All the tech nets out and it's you face to face with another human.
All of the tech is context of the face to face.
And your comment about battles vs wars isn't wrong, but reducing "supplies and support" just sets you up to have a an easier battle. Maybe you reduce the other side's capacity to do battle so effectively that the next "battle" is just you walking into the other side's capitol/village/home, but you still actually need the boots on the ground to go do that thing.
BTW Russia and the US at least, saw this coming decades ago. Which was the reason behind the intermediate range missile treaty, which was sadly ripped up in the early 2000s.