I could see where suggesting 16 cores and more could be a good benchmark for a high-end experience with this game.
> For a playable experience targeting 1080p, Low settings, and 30 FPS, Firaxis recommends entry-level CPUs from Intel 10th Gen and AMD Ryzen's first generation— very old processors at this point that most PC gamers have likely long upgraded past. The graphics requirements of GTX 1050, RX 460, and Arc A380 are similarly reasonable. The old game's recommended RAM spec— 8 GB— is now the new minimum spec, probably the most significant bump for anyone already using 8 GB or less.
It's also nearly 2025 - for a desktop gaming rig, 32GB of RAM isn't really that unusual, and neither is 16 cores.
/r/USdefaultism
Plenty of people all over the world can't afford or don't want to spend so much money on a new gaming rig every few years.
I just upgraded from:
- core i5 2500 (from 2011)
- 8GB of DDR3
- nvidia 9500GT
to the following config:
- Ryzen 5 2600x 6 cores from 2018
- 16GB of DDR4
- Radeon rx570 8GB
- 550W PSU
Cost of the operation:
80€ for second hand mainboard + CPU + 650W PSU
40€ for new Corsair dimms
15€ for a second hand case (went from mini-ITX to microATX mainboard)
That is 135€ in total and there is no way I would have spent much more on a gaming computer right now. I have enough to spend on a trip on the other side of the atlantic, fixing my house, go solar + some bicycle and motorbike parts and maintenance.
Your hardware will dictate what kinds of games you can play.
People who enjoy AAA titles and want everything on max settings - 32GB of ram and 16 core systems are not abnormal. On the high end, some folks are even starting to use 64GB of RAM.
When you don't want to spend a lot of money on gaming, it is better living in the past and play games from several years or a console generation before. If you don't try the new ones and only keeps being loosely aware of new releases, you never feel frustrated and actually benefit from games that are finished and fully patched, decent offers for games + DLCs and sometimes well made mods.
[1] funnily enough except my mobile phone which has the biggest resolution of them all
Either way, those playing on 4K are most likely to meet or exceed these hardware recommendations.
And more visible terrain means more bits independently animated (presumably) under CPU control, leading to increased CPU usage in typical 4K scenarios.
It's also possible that the "high", "medium", and "low" referenced in the article don't only refer to graphics, but also include important gameplay settings like map size and number of rival civilizations that can significantly affect average per-turn wall clock time required to process enemy AI on a given CPU, which IME is a considerably more important metric than framerate when it comes to the playability of any Civ game.
Also, I don't think gaming-optimized CPUs are that important. As far as I know, it's a concept AMD introduced in 2022. Until then, gamers usually just bought high-end consumer CPUs, and Intel users still do. And those use core counts to differentiate the top models from lower tiers.
A lot of gamer CPUs don't have 16 cores. Neither the 7800x3D nor the 7900x3d have 16 cores. In the latest gen, only the 9950x3d will have 16 cores (it will likely be a $700 CPU). The 9900x3D is rumored to have 12 cores and the 9800x3D is rumored to have 8 cores.
The 7800x3D, for instance, is 8 physical cores with 16 threads. Many systems will report this as 16 cpus. The difference between cpu, core and thread has become blurry.
I'd bet the game recommendations mean 16 threads, not physical cores. In the PC gaming context, 16 is not unusual these days.
Maybe a newer (AM5) 8 core/16 thread CPU will be equivalent. Like the 7700X is 8 core/16 thread but has better single core performance than the 5950X. Just depends on how well the game utilizes the extra threads.
Recommending a 16 core CPU might imply that is no longer the case with the newest Civ title.