I have built systems that turned organic meshes into voxel and sparse voxel octree representations, modified them, and produced meshes of various parameters. It is doable, sometimes you just need to dig into the academic papers for a month or so.
Probably the team just has higher priority work. Building this post-processor for bridges seems doable by one engineer over a quarter. But the bridges being represented better than they are today won’t likely sell more copies of the flight simulator. So it’s probably very low priority to fix.
I have to wonder at what level you want a truly accurate representation of all bridges so that anyone could see them. Bad actors can ruin a lot of cool stuff.
Putting a few bridges into Google images similar to the thread I quickly find photos of the underneath.
From the thread - Walt Whitman Bridge - https://www.google.com/search?q=walt+whitman+bridge+undernea...
GenAI isn't a magic wand that solves cancer except a lack of data.
GenAI is garbage, although ironically this is something it might be ok at. Compared to a blob it might be able to fake it until we move onto better AI's not LLMs.