BWX does not help with unaligned accesses, but solves the fact that original Alpha did not even have instructions for memory accesses smaller than word. Which kind of becomes an issue when you start building the systems on PC-like hardware (another related “feature” is that EV5 does not have equivalent to MTRRs, but dealing with the weirdness of VGA framebuffer accesses is part of the architecture specification by means of hardcoded uncached memory region).