The CRPG Book Project (2023)
crpgbook.wordpress.com
crpgbook.wordpress.com
If you're more into JRPGs, Bitmap Books has got you covered as well [1]:
[1]: https://www.bitmapbooks.com/products/a-guide-to-japanese-rol...
It is also a beautiful coffee table book in the sense that you can use it as a coffee table :-P - the thing is heavy and huge.
I bought the Bitmap Brothers release way back when and it also came with a bunch of goodies. Though the book's size does make it a bit unwieldy.
A discussion of that list might be interesting, since it will always be very subjective. In particular, I tried really hard to like Planescape: Torment since I like story-driven games, but I was only able to tolerate it for maybe 8 hours before I put it down and never picked it up again.
Arcanum is also interesting to be at #5, and I agree with the text of the reviews; it does such a good job of almost succeeding at so many of its ambitions that its easy to forgive how bad the rest of the game is. Kind of a "shot for the stars and landed on the moon" sort of game.
I was also mildly surprised to see Betrayal at Krondor at #16 with no mention of how the last third of the game is mediocre. I think the first 2/3 of the game would put it closer to #10.
Also somewhat surprised that the core Ultima (as opposed to Underworld) games were as low as they are and that IV ranked so far above V (even one of the reviewers for Ultima V said it was a far better game than IV).
It is further buoyed by an excellent magic system filled with strategic spells to manipulate the battlefield. It all comes together to make one of the best combat systems ever in an RPG.
I'm sorry, has this person even played BaK? It's a tour-de-force as an RPG, but the combat is by far one of the weakest aspects of the game. There's nearly zero advantage to using long-range weapons (e.g. crossbows). If they'd made it so hitting with a bolt have a percentile chance to cause an enemy to limp (temporarily slowed) then that would at least be something. There's almost never a reason to use a crossbow versus a standard attack particularly since this game doesn't have any concept of "attack of opportunity".
Spells like Despair Thy Eyes, Grief of 1000 Nights, Skin of the Dragon are totally broken. Spells that shouldn't affect elementals / undead / etc. work regardless, etc.
The game goes to the trouble of overlaying a grid for precise movement but positioning (with the exception of sticking Owen in a corner to avoid having him be surrounded) is almost irrelevant. There's no flanking, physically longer weapons like polearms, backstabbing, etc etc.
[1]: https://www.bitmapbooks.com/collections/all-books/products/t...
The CRPG Book Project: Three Years Later - https://news.ycombinator.com/item?id=28496882 - Sept 2021 (10 comments)
CRPG Book Released - https://news.ycombinator.com/item?id=16308136 - Feb 2018 (61 comments)
The History of Computer RPGs - https://news.ycombinator.com/item?id=14145252 - April 2017 (91 comments)
Anybody have further suggestions for books about games I should own?
https://if50.textories.com/ is another really good one that dives into the early days of game design. The story around The Hobbit is a great example of emergent gameplay.
I liked The Secret History of Mac Games myself. But might not be interesting to you if you didn’t own a Mac when young.
https://www.bitmapbooks.com/products/the-secret-history-of-m...
"When thinking about where a book dedicated to computer RPGs might come from, one might Germany, Canada, UK or the US."
The only real weakness this game had was how easy it was to completely break the combat system. Skin of the Dragon is the most OP spell in the world. It's basically invulnerability for X rounds. And when I say invulnerability, I don't just mean physical attacks, but also magic, status effects—basically everything. It's cheap enough from a mana perspective to just have Owen quickly throw it on all your party members at the beginning of any combat situation.
Did I mention you can pick up the spell for free near the beginning of the game? I used to deliberately avoid it just to help balance things a bit.