From a gaming perspective, technicality is not anything like the ending days of Voodoo cards, but somehow it reminds me of the same feeling.
From a gaming perspective, technicality is not anything like the ending days of Voodoo cards, but somehow it reminds me of the same feeling.
https://futurism.com/doom-running-on-neural-network
For example LLMs for NPC dialogs
I've been thinking about this for a while; like how feasible it might be.What's cool about this is that (unlike so much generative AI) is that a game based around this would not be cutting writers out of the loop.
I'm imagining a game where the writer(s) produce backstories for the characters, and all sorts of dialogue they might possibly say. And then the LLM is sort of remixing that stuff in real time to produce novel dialogue and behaviors.
Done well, I think it could be pretty seamless and compelling...
PC gaming was always a niche market relative to the consoles, and it will probably remain so. But also, it's never looked better, had such a great selection (especially indie games), or been this affordable (between Gamepass, GeForce Now, and various publisher subs). For like $30/mo you can play many of the latest amazing games on max graphics without owning a GPU at all.
I hope, like servers, more and more of this moves to the cloud. It doesn't make sense to run much of this workload locally when they can be more efficiently managed and shared in data centers anyway, with better power and cooling management than most home PCs could have.
The SLI Nvidia used had nothing to do with the tech from 3df besides the initials and the general idea of the concept, especially since the way the Nvidia GPUs worked at the time Nvidia dropped SLI was totally different than the way 3dfx's 3d accelerators worked.
The difference is not that huge though. Supposedly 43:57 by revenue:
https://www.visualcapitalist.com/visualizing-pc-vs-console-g...
According to other stats:
https://www.statista.com/statistics/292460/video-game-consum....
PC is even bigger.
And this is by revenue, I would guess that on average PC games might be significantly cheaper? Meaning that more people actually play them.
Or it might just be skewed by some highly addictive/competitive in Asia etc. (where IIRC console gaming was never that big outside of Japan).