But, that said, there's also plenty of room for negativity around the actual product conception. It may have niche applications, but it just doesn't seem that most people need or want AR for everyday use - it's a solution looking for a problem. For gaming VR seems a better fit than AR, and same for Metaverse in general.
AR seems a bit like Segway two-wheelers - cool and fun, but with limited actual use. I could see AR glasses being used in the same way as Segway's end of life use for tourist city tours, or for other similar rent-to-use entertainment experiences.