My favorite aspect of Fable and one that few other games have touched for some reason is the fact that many quests asked you to choose between a moral solution and a moneymaking solution, which meant basically that only wealthy people could afford to be good. At the same time it let you invest in businesses and collect profits while you played the rest of the game, so that you could make some passive income basically. Rarely have I seen such a positive-capitalist-forward take on a game world, but the real lesson was the "need to be wealthy enough to be good" aspect