Reference counting is garbage collection, and it performs significantly worse from a throughput perspective than tracing GC, which is possibly the most common metric for web server type workloads.
It really is not nitpicking, we should just really use tracing GC when we mean it.
is reference counting not considered a form of garbage collection?
Also some the Mono issues were related that they never had Microsoft's budget for implementing a bleeding edge runtime.
From Computer Science point of view RC is and will stay a GC algorithm.
https://gchandbook.org/contents.html
https://sites.cs.ucsb.edu/~ckrintz/racelab/gc/papers/levanon...
https://sites.cs.ucsb.edu/~ckrintz/racelab/gc/papers/AzaPet-...
Also, is it “pause execution and clean up” together? As ref counting obviously has to clean up, that’s the whole point - and it actually does so by blocking the mutator thread (the actual program written by the user). Then we didn’t even get to the point where syncing counters across threads are possibly the slowest primitive operation a CPU can do, so if we can’t know that an object will only ever be accessed from a single thread, ref counting has plenty shortcomings. Oh also, nulling the counter in case of a big object graph will pause execution for considerable amount of time (particularly noticeable in case of a c++ program exiting which uses a bunch of shared ptrs)
Swift lacking proper performant GC is a disadvantage. Upcoming features solve it by likely enabling more scenarios to sidestep ARC, but their impact on the Swift as a whole, and user applications that use them, is yet to be seen.
It's important to always remember - there's no free lunch.
I'm sad that Miguel de Icaza seems to have a bone to pick with C# nowadays, but it's not surprising given Xamarin story.
By which you mean "less CPU cycles on a desktop machine with plenty of memory"?
That's not when ARC is more performant; it's better on smaller devices that are under memory pressure and have swapped out some of your memory. In which case you have to swap it back in to go scan for pointers. And if you're a low-priority daemon then you evict higher priority pages in the process.
Most memory swapping on most people's home computers is from web browsers for this reason; it's part that everyone uses them, but it's also because they're running JavaScript. And they're pretty well tuned, too.
Wait until you learn about "reads become writes with ARC" :)
ARC as implemented by Swift, on top of ObjCs retain and release, is design that has an advantage in being more simple, but at the same time worse at other key aspects like throughput, contention, memory traffic and sometimes even memory efficiency. Originally, Swift was meant to use GC, but this failed because Apple could not integrate it well enough with existing Objective-C code, leading to a very crash-prone solution.
Also, JavaScript has nothing to do with the lower in abstraction languages discussed in this chain of comments.
> reads become writes with ARC
That's not a big problem (it is a problem but a smaller one) since you can choose a different tradeoff wrt whether you keep the reference counting info on the same page or not. There's other allocator metadata with the same issue though.
A more interesting one comes up with GC too; if you're freeing all the time, everyone compresses their swap these days, which means zeroing the freed allocations is suddenly worth it because it compresses so much better.
> Originally, Swift was meant to use GC, but this failed because Apple could not integrate it well enough with existing Objective-C code, leading to a very crash-prone solution.
It was Objective-C that had the GC (a nice compacting one too) and it failed mostly for that reason, but has not come back because of the performance issues I mentioned.
> Also, JavaScript has nothing to do with the lower in abstraction languages discussed in this chain of comments.
Oh, people definitely want to use it in the same places and will if you don't stop them. See how everyone's writing apps in Electron now.
Moving GCs solve it much more elegantly, in my opinion, and Java is just so far ahead in this category than anyone else (like, literally the whole academic field is just Java GCs) that not mentioning it is a sin.
Not necessarily a good thing. While reading Java-related papers I found myself constantly thinking "damn, they wrote a paper for something that is just 2.5 smaller pull-requests in dotnet/runtime". I wouldn't put the modern state of academia as the shining example...
Well, that's not one file per se and there is more code and "supporting" VM infrastructure to make GC work in .NET as well as it does (it's a precise tracing generational moving GC), so the statement that it pushes complexity onto the the user and underperforms could not be further from the truth. None of the JVM GC implementations maps to .NET 1:1, but there are many similarities with Shenandoah, Parallel, and some of the G1 aspects. In general, .NET is moving in the opposite direction to Java GCs - it already has great throughput, so the goal is to minimize the amount of memory it uses to achieve so, while balancing the time spent in GC (DATAS targets up to 3% CPU time currently). You also have to remember that the average .NET application has much lower allocation traffic.
In addition to that, without arguing on pros and cons of runtime simplicity (because I believe there is merit to Go's philosophy), .NET's CoreCLR implementation is anything but simple. So the statement does not correlate to reality at all - it makes different tradeoffs, sure, but together with CIL spec and C# design it makes historically better decisions than JVM and Java which lend themselves into more naturally achieving high performance - no interpreter stage, only intermediate compilations have to pay for OSR support, all method calls are non-virtual by default, true generics with struct monomorphization and so on and so forth. Another good example of the runtime doing truly heavy lifting on behalf of the user are byref pointers aka 'ref's - they can point to _any_ memory like stack, GC heap, unmanaged or even device mapped pages (all transparently wrapped into Span<T>!), and the runtime emits precise data for their tracking to update them if they happen to be pointers to object interiors without imposing any measurable performance loss - it takes quite a bit of compiler and GC infrastructure to make this work (exact register state for GC data for any safepoint for byrefs, brick tables for efficiently scanning referenced heap ranges, etc.).
List of references (not exhaustive):
High-level overview (it needs to be updated but is a good starting point): https://github.com/dotnet/runtime/blob/main/docs/design/core...
Implementation (the 53612 line file): https://github.com/dotnet/runtime/blob/main/src/coreclr/gc/g...
.NET GC internals lectures by Konrad Kokosa (they are excellent even if you don't use .NET): https://www.youtube.com/watch?v=8i1Nv7wGsjk
Articles on memory regions:
https://devblogs.microsoft.com/dotnet/put-a-dpad-on-that-gc/
https://maoni0.medium.com/write-barrier-optimizations-in-reg...
https://itnext.io/how-segments-and-regions-differ-in-decommi...
Articles on DATAS:
https://github.com/dotnet/core/blob/main/release-notes/9.0/p... (quick example of the kind of heap size reduction applications could see)
https://maoni0.medium.com/dynamically-adapting-to-applicatio...
But on the GC side it quite objectively has worse throughput than Java’s, one very basic data point would be the binary tree benchmark on benchmark games. This may or may not be a performance bottleneck in a given application, that’s besides the point. (As an additional data point, Swift is utterly bad on this benchmark finishing in 17sec, while java does in 2.59 and C# in 4.61), due to it having reference counting GC, which has way worse throughput than tracing GCs). But you are the one who already linked to this benchmark on this thread, so you do know it.
Span<T> makes the language simpler from both the user and C# to IL bytecode point of view, all the complexity is in the runtime (well, not exactly anymore - there's ref T lifetime analysis now). On that note, Java does not seem to have a generic slice type, like ArraySegment<T> which predates spans. I can see it has ByteBuffer, CharBuffer, IntBuffer, AbstractEnterpriseIntProviderFactoryBuffer (/s), etc from NIO as well as sub-Lists(?) and using Streams in the style of LINQ's Skip+Take.
Spans are very easy to use, and advertising them as advanced type was a short-lived mistake at their inception. Since then, they have gotten adopted prominently throughout the ecosystem.
After all, it's quite literally just
var text = "Hello, World!".AsSpan();
var hello = text[..text.IndexOf(','));
var twoChars = hello[..2];
And, to emphasize, they transparently work with stack buffers, arrays, unmanaged memory and anything in-between. You can even reference a single field from an object: var user = (Name: "John", DoB: new DateTime(1989, 1, 1));
ProcessStrings(new(ref user.Name));
// Roslyn emits an inline array struct, from which a span is constructed
// It's like T... varargs in Java but guaranteed zero-cost
// In C# 13, this gets support of params so many existing callsites
// that used to be params T[] start accepting spans instead,
// completely eliding allocations or even allowing the compiler
// to reference baked into binary constant arrays
ProcessStrings(["hello", "world"]);
void ProcessStrings(Span<string> values) { /* ... */ }
On binary-trees - indeed, the results are interesting and Java demonstrates consistently lower CPU time cost to achieve similar or higher throughput (look at benchmark results distribution). It is a stress-test for allocation and collection throughput, yes. However, Java benchmarks also tend to consume consistently more memory even in allocatey scenarios: https://benchmarksgame-team.pages.debian.net/benchmarksgame/...In any case, I have asked around for more data on detailed comparison of heap profiles between G1, Zgc and Parallel and will post them here if I get a response to provide more context. It's an interesting topic.
Also, .NET tends to heavily zero memory in general, as the spec dictates that fields, variables, arrays contents, etc. must be initialized to their default values before use (which is zero). Compiler can and will elide unneeded zeroing where it can see, but the point is that .NET's heaps should compress quite well (and this seems to be the case on M-series devices).
(Games typically don't care about power efficiency much, as long as the phone can keep up rendering speed anyway.)
> Also, .NET tends to heavily zero memory in general, as the spec dictates that fields, variables, arrays contents, etc. must be initialized to their default values before use (which is zero).
Same for most other languages, but there's a time difference between zeroing on free and zeroing on allocation. Of course, once you've freed everything on the page there are ways to zero the page without swapping it back in. (just tell the OS to zero it next time it reads it)
If you'd like to look at a complex project, you can try Ryujinx: https://www.ryujinx.org. It even has native integration[0] with Apple Hypervisor to run certain games as-is on ARM64 Macs. There's also Metal back-end in the works.
Other than that, any new .NET application runs on MacOS provided they don't use platform-specific libraries (either something that uses Linux dependencies or kernel APIs or Windows ones). My daily drive device is an MBP.
A side-note is that on MacOS .NET does not use regions-based heaps yet and uses older segment-based ones. This has implications in terms of worse memory usage efficiency but nothing world-ending.
[0]: https://github.com/Ryujinx/Ryujinx/tree/73f985d27ca0c85f053e...
It's worth noting many others also consider automatic reference counting to be a form of gc, albeit one with different strengths and weaknesses than stack- and heap-scanning varieties
Doesn't it use ARC by default?
???
They didn't say it was.
binary-trees is almost completely dominated by the time spent in allocator code, and stresses its throughput. This benchmark showcases how big of a gap is between manual per-thread arenas, then tracing generational multi-heap GCs, then ARC and more specialized designs like Go GC. Honorable mention goes to BEAM which also showcases excellent throughput by having process-level independent GCs, in this case resembling the behavior of .NET's and OpenJDK GC implementations.
I'd suggest keeping strong references to all the tree nodes in an array, then having everything within the tree be unowned. Basically fake arena allocation.
Actually, the way it's written:
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
is a common way you see toy data structures code written, but it's inefficient (because pointer chasing is slow) and there's better patterns. If you use the arena method above, you could use indexes into the arena. If not, intrusive data structures (where the references are inside Node instead of inside Tree) are better.
Please read https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
The requirement to implement the same algorithm with the same data structure is what makes this benchmark interesting and informative. Don't tell me "allocate parent object A, allocate child objects C, D and E and assign them to A's fields, then allocate array F and G, and assign them to D's fields" isn't the bread and butter of all kinds of application logic, something that this benchmark stresses.
But that's not the actual issue; the issue is that pointers are big (8 bytes) and indexes are smaller, so now you can fit more in the cache. It would also help GC because it doesn't have to trace them.
Also, I don't recommend intrusive structures merely because they'd be better for language games. I think they're better in general ;)
Please read 'binary-trees' description and submission rules (#2). You are missing the point(er).
https://github.com/sh3244/swift-vs-python
Shows a huge difference, as expected for a typed memory-safe compiled language using LLVM versus an interpreted language with a global interpreter lock.
https://benchmarksgame-team.pages.debian.net/benchmarksgame/...
All JVM languages are not viable by definition for this domain. Object oriented and heavily abstracted nature of the underlying runtime implementations prevents their effective usage in systems programming due to lack of fast FFI, structs, particularly so of custom layout, and the historical aversion of the ecosystem to low-level features.
Kotlin native does not count because presently it has 0.1-0.001x performance of OpenJDK, it is that bad, and I assume is subject to the common subset of features that must also be expressible with JVM.
.NET, especially with compilation to native statically linked binaries (NativeAOT) is an option, and I believe, due to ecosystem maturity as well as very heavy focus on performance in all recent .NET versions as well as continued improvement of low-level features (portable SIMD, byref pointers with simple lifetime analysis, static linking with C/C++/Rust/etc.), it is a strong contender. Unlike Java, C# has great systems programming story, after all, it was influenced as much by C++ as it was by Java, sadly many only ever think about the latter.
However, I'm looking forward to Swift 6. Once it is out, I'd love to see it offer more opportunities at ensuring static dispatch and generic monomorphization (in .NET, generics with struct arguments are always monomorphized like in Rust, so you have tools for zero-cost abstractions) and happy paths allowing to bypass prohibitive cost of ARC with new annotations. By using LLVM, Swift has theoretically great performance ceiling, even if it does not deliver on it just yet, losing to C# by a good margin on the more complicated code due to ARC and dynamic dispatch. But because Apple seems to be invested in using it for tasks that will require addressing these shortcomings, it is pretty exciting to see where they will take it.