The elephant in the room of this article is the Apple Vision Pro.
All the "innovations" in the current hardware feel destined to get removed as a cost-saving measure. Eye tracking is sketchy is frankly just worse than traditional locomotive pointing in other headset software. The passthrough screen is worse than the living devil and needs to be removed STAT. The software is fixable, but currently in a state that barely supports WebXR and doesn't support SteamVR or OpenXR. A good iteration on this headset would look almost nothing like Vision Pro, which suggests to me Apple really just doesn't know how to capitalize on their market.