> the mobile crowd (which is basically most of humanity at this point) really prefer spending their money in a very specific genres, and innovative gameplay
Yeah although what percentage of mobile users actually play on their phones regularly these days?
It's anecdotal but I haven't played a mobile game in almost a decade now. I played a lot on my iPad 1 and 3.
The app fever of 2010 has passed. Again anecdotal, but I avoid installing apps on my phone as much as I can.
My wife still plays candy crush on her iPad almost every night but has zero interest in any other game.