Marketing doesn't lead people. It just enhances the signal about what people choose. Marketing can only drive an install, but after that, it's the game quality and a person's preferences that decide the LTV.
Marketing doesn't lead people. It just enhances the signal about what people choose. Marketing can only drive an install, but after that, it's the game quality and a person's preferences that decide the LTV.
Mobile gaming might be casual but the touch UI is huge innovation by itself. Touch gaming controls is the real thing that makes the difference in mobile gaming compared to other types of gaming.
Marketing is also the process of surveying the market and deciding what to make in the first place.
Yeah although what percentage of mobile users actually play on their phones regularly these days?
It's anecdotal but I haven't played a mobile game in almost a decade now. I played a lot on my iPad 1 and 3.
The app fever of 2010 has passed. Again anecdotal, but I avoid installing apps on my phone as much as I can.
My wife still plays candy crush on her iPad almost every night but has zero interest in any other game.