How's CL's GC performance for games nowadays? I've been slightly eyeing the upcoming Autumn Lisp Game Jam myself, but last I checked all the major libre CL impls, including SBCL, still used a full stop-the-world collector, which feels like a recipe for latency spikes. I saw flashes of stuff on sbcl-devel about someone working on a lower-latency one, but I don't know whether it got anywhere.