Is it?
It certainly is obvious to this particular 18 year old, but perhaps he is just above the 99th percentile of his generation in terms of intelligence.
Most others seem oblivious to this reality in my observation.
Is it?
It certainly is obvious to this particular 18 year old, but perhaps he is just above the 99th percentile of his generation in terms of intelligence.
Most others seem oblivious to this reality in my observation.
From personal experience in a controlled setting (tutoring) if I'm strict about the form: no phone and all learning material prepared beforehand I get mostly positive feedback and some even feel relief for that time. Imo the deeper truth of the matter is that they are used to adults struggling to give them full attention, too, a two-way-street but all the blame is usually given to the younger folk.
I find it surprising because it took e.g. smokers a lot longer although the evidence was overwhelming [1] in 1964. Today (almost) every tobacco smoker acknowledges the negative health effects.
It is a insidious kind of addiction: a massive amount of very short-lived, small dopamine spikes throughout the day seamlessly incorporated into your "normal" functional life which makes it extremely hard to get out of the loop.
[0]https://talker.news/2024/08/28/why-3-in-4-gen-z-blame-social...
[1]https://onlinelibrary.wiley.com/doi/full/10.1111/add.16007
All my friends constantly joke about being addicted to x social media app
What I particularly like is that children seem to be quite interested in what it actually is that makes games addictive. So a 10yo might reason along the lines of "Dude, gaming 2 hours straight must be worse for my brain than gaming 45 minutes straight. This game's got too many flashing things, too. Don't want to get addicted. Must go out".
So, from personal experience as a parent, I'd say we adults should not underestimate the influence of educating our children about the dangers of too much gaming. Apparently, quite a bit can be done with very simple means (talking!) to keep things healthier for them. Consistency is key, as always.
For example, my parents never discouraged or curtailed my gaming in any way, yet I never had any trouble self-regulating — not because I'm just that good, but because the vast majority of games just don't scratch my itch.
To give you an idea, I tried super hard to get into WoW when I was a university student with a lot of free time, because that's what my friends were playing, but I just couldn't. There was just way too much grinding. I forced myself to play for about an hour a day, but I couldn't keep it and stopped playing altogether after two months. I made a few more stabs at trying to get into it of the next few years, but it never held my attention.
That game definitely had some really great gameplay moments (I LOVED doing instances with my friends, for example), but it was interspersed with so much grinding and fluff that it overwhelmingly felt like a chore to play.
This has generally been my issue with video games. Whenever I find a game that actually makes me want to play for 2 hours straight, I get excited and specifically set aside time to indulge myself as long as I want. It's such a rare and precious joy to get that much sustained pleasure out of a game.
Its normalization of failure / suffering. in a village full of alcoholics, drinking with your family/neighbors was part of greeting, social contracts, or venting out frustrations. It was evident to everybody how things end up down the line without exception, but when all are in the suck, mentally it feels better.
Our herd social behavior which make humans such a successful species are showing its darker, and easy to abuse side.