It’s super problematic from a security perspective.
That being said, I’ve played competitive FPS games my entire life, and valorant is the only game I’ve never ran into a cheater in. So it works, and I’ll say, it should be a hard requirement going forward for the anti-cheat to be a core part of the game architecture. A game getting popular enough to attract cheat developers to make an sdk for a game isn’t “suffering from success.” It’s a death sentence for the game. There are popular streamers and YouTube content creators out there that go through extreme lengths to avoid cheaters, but in the end they always just stop playing the games.
Not that it matters that much for data privacy if you game on the same user anyway as userspace anticheat can access all your users data.