Caesar III is an intriguing medium between simulating every citizen (like Tropico) vs large scale statistics (Like SimCity).
It does mean that Caesar is very sharp. A slight imperfection inf your design will cause the market-lady to be slightly off timing, leading to cascading failures as houses at the end of her run runs out of furniture or the 2nd food source of something
Or a a priest takes a wrong turn and collapses the entire economy of a neighborhood.
Cleopatra (the sequel of Caesar III) added roadblocks to make this more consistent. But the overall sharpness is there and part of the gameplay.
It's not a bad thing for sharp situations to occur in games btw. It does add to the stress of management, but you need some stress to make a management game.