Julius: Open-source reimplementation of Caesar III
github.com
github.com
It does mean that Caesar is very sharp. A slight imperfection inf your design will cause the market-lady to be slightly off timing, leading to cascading failures as houses at the end of her run runs out of furniture or the 2nd food source of something
Or a a priest takes a wrong turn and collapses the entire economy of a neighborhood.
Cleopatra (the sequel of Caesar III) added roadblocks to make this more consistent. But the overall sharpness is there and part of the gameplay.
It's not a bad thing for sharp situations to occur in games btw. It does add to the stress of management, but you need some stress to make a management game.
As you say, not necessarily a bad thing, but it's where I personally lose interest.
https://www.youtube.com/playlist?list=PLm0MDLKuRDrlbT3Boixpg...
I find it incredible how he's able to take some incredibly difficult maps and beat them without any prior knowledge; the skill in planning a city before planting even the first building takes an imagination far beyond mine, and adapting live to sieges and other dangers is even more impressive.
As an adult, I’ve enjoyed leisurely reading through this code to help unravel how it works.
But of course
"our stinging bitesssss are our gifts to you!"
> Support for widescreen resolutions
> Windowed mode support for 32-bit desktops
> A lot of small in-game quality of life improvements
> Support for the high-quality MP3 files once provided on the Sierra website
Also: “a fork of Julius named Augustus is implementing many long-wanted gameplay changes, such as roadblocks.”