This is not true. Lots of algorithms simply can't use 100% of the GPU even though they're written as optimal as possible. FFT is one.
Hence the practice of stuffing many FFT's through GPU grids in parallel and working to max out the hardware usage in order to increase application throughput.
eg:
What I mean is: where did you take that from? I program FFTs on GPUs, and I see no reason for the "inherently can't reach 100% utilization by any metric".
Even then they ran @ 80% "by design" for expected hard real time usage .. they only went to 11 and dropped results in toast until they smoke tests and with operators that redlined limits (and got feedback to that effect).