Sci-fi already grants alternative physics to enable FTL and other magic. What about hard sci-fi, but wrong-hard sci-fi?
Extra credit: go back to Zeno and all motion is paradoxical, what would you even do in the game?
Sci-fi already grants alternative physics to enable FTL and other magic. What about hard sci-fi, but wrong-hard sci-fi?
Extra credit: go back to Zeno and all motion is paradoxical, what would you even do in the game?
> Flight of Nova is a simulator based on newtonian mechanics in which you control spacecraft in the Noren star system. You fly multiple types of spacecraft doing transport and search missions in an environment with realistic aerodynamics and orbital physics.
Orbiting doesn't require power. Even a satellite in a very low orbit only needs a slight boost once in a while to counter the drag.
"According to The Original Series (TOS) writers' guide, the effective range of a transporter is 40,000 kilometers."