In particular it doesn't explain observed reductions in surface brightness (expansion has the effect of "defocusing" collimated light). And it doesn't explain observed time dilation effects.
In particular it doesn't explain observed reductions in surface brightness (expansion has the effect of "defocusing" collimated light). And it doesn't explain observed time dilation effects.
Sci-fi already grants alternative physics to enable FTL and other magic. What about hard sci-fi, but wrong-hard sci-fi?
Extra credit: go back to Zeno and all motion is paradoxical, what would you even do in the game?
> Flight of Nova is a simulator based on newtonian mechanics in which you control spacecraft in the Noren star system. You fly multiple types of spacecraft doing transport and search missions in an environment with realistic aerodynamics and orbital physics.
Orbiting doesn't require power. Even a satellite in a very low orbit only needs a slight boost once in a while to counter the drag.
"According to The Original Series (TOS) writers' guide, the effective range of a transporter is 40,000 kilometers."
Not to mention contradicting the laws of conservation of energy and momentum.
Fritz Zwicky attempted to propose a mechanism of tired light that was caused by Compton scattering off of the intergalactic medium. But these kinds of scattering mechanisms produce far too much blurring in the expected images of distant galaxies and galaxy clusters.
No, what we know is that there is no invariant global concept of "energy" at all except in a special class of spacetimes (the ones with a timelike Killing vector field), to which the spacetime that describes our universe as a whole does not belong.
However, "tired light" (at least the versions of it that aren't ruled out the way the Zwicky model you describe was) violates local energy-momentum conservation, which is a valid conservation law in GR (the covariant divergence of the stress-energy tensor is zero).
I am always entertained when some nonsense I learned actually has something to do with the real world.
I have an interesting addition to it:
Time dilation could be that going very fast in the space makes you relatively faster in one direction.
The thing is, atoms also have to travel; so the atoms (and matter in general) have a slightly longer distance to travel, to achieve the same chemical reaction. Which means interactions between atoms is slower, giving illusion of a slower time due to slower inter-atoms reactions.
Though the phrasing seems a bit ambiguous. Could you put some math behind those words?