Like what exactly? I played/viewed a lot of Flash content back in the day, but I don't remember anything out of the ordinary that simply isn't possible/is extremely difficult today, want to jog my memory?
There was a period of time after Flash was deprecated and web technologies weren't ready to replace it, but I think we're beyond that today, unless I'm missing something essential Flash could do.
But, hard to know exactly how it was implemented without seeing the source, so I guess we'll never know.
> Flash allowed to create web experience that is extremely difficult to do with modern technologies
Which sounds like it's about the output, not the process for getting to the output.
Instead of citing a particular technology (whether Flash, HTML5, WebGPU, etc), which risks getting into the weeds of defending any shortcomings in one or the other, I'd rather propose that client-side rendering in general is still under-utilized and capable of so much more. I also think the under-appreciated elephant in the room is that Apple and Google have both been guilty of subtly manipulating web standards processes to nerf client-side applications. And they've been very clever about it. Sometimes proposing potentially exciting enhancements but later sabotaging them - always with some plausibly deniable cover, whether security, backward compatibility, accessibility, etc. Other times they'll 'embrace and extend' a new proposal - and then keep extending and extending until it either becomes practically unimplementable, unperformant, bloated or just collapses in committee under it's own gravity.
Bottom line: powerful, performant client-side applications securely delivered in real-time through the open web are bad for app store walled-garden models and businesses that rely on controlling centralized social media or gaming platforms. Advanced client-side technologies and standards aren't as good or widely deployed as they could be because powerful interests don't want them to be.