I was stuck just before the seventh? dungeon where you need to revive the rooster to fly over the pit to the entrance. I had the revival song and level two bracelet but for the life of me couldn't figure out what to do next. After about 5 questions where I answered yes to all of them the gentleman on the line directed me to the town satue.
I remember my mind being blow when I discovered GameFAQs.
Year later, in college I was thinking back on it and I looked it up, turns out it should have been much easier. Seeing your comment made me look it back up. Apparently it's called "the barrel of doom" and well known.
Before discovering GameFaqs, some games just ended at a certain part because you were lost.
I don’t think it’s even supposed to be that hard, but the way the platform bounces down if you jump on it gives you the entirely wrong idea as to the solution.
My spicy take is this: that particular obstacle is not "they upped the difficulty", but is instead "they designed this poorly."
Most of what we think of for evaluating levels is from the ethos of mario. Which is probably the right call as most people don’t want to play platformers levels multiple times.
Anyway, I occasionally looked up hints when I got stuck and sometimes really needed them. Towards the end of the game there is a sequence where a werewolf is hunting you and you're forced to a spot where you seemingly must make a very difficult jump over a pit to escape. I couldn't make the jump after tons of tries and the guide had no other hints other than that you had to do so to progress.
Finally I piled some gold bricks I'd been carrying in my inventory forever that had seemingly no purpose on the very ridge of the pit and used them to get just enough of a boost to barely make the jump over the pit. It was weird it even worked.
Later I found out if you ran with vsync off it screwed up your characters momentum in the game and that was why the jump was impossible for me.
GameFAQs also taught me that it was possible to glitch out of bounds and traverse a specific path through the game's memory in order to access the new dungeon that you were only supposed to be able to enter if you completed the remake-exclusive multiplayer mode.
Apparently you’re supposed to use arrows on it, but when I had initially tried, they had kept bouncing off. So only bombs and sword beams seemed to work. It took me a few weeks and many tries, but finally I got-gud and eventually did it. Sometime after I learned arrows do work.
And GameFAQs was a glorious thing in my days; I would print out pages as a kid.
I only got back to it on the multi-state drive at the end of summer to my second year of college, when I borrowed my parent's Blackberry to look up the answer on gamefaqs. Then I breezed through the eighth dungeon and beat the game after a decade of not playing it at all.
That said, DS1 is still a great game that's insanely replayable.