Can kids master the video games their parents loved?
theguardian.com
theguardian.com
Most of his friends seem to be obsessed with Minecraft, and Ultimate Chicken Horse, to the extent that when he had a friend over I overheard him saying "Mario is old, but it's still fun!" in Finnish.
So I guess there's hope for me yet :)
It's really difficult to compare creative multiplayer games like Minecraft with Super Mario Bros. I think it's perfectly natural for kids to prefer to play games they can actually play together. Especially sandbox games that allow people to play the same game with drastically different play styles. When I play Minecraft with my kids, I'll go hunting and scavenging with my son and we'll use the resources collected to build out and decorate a village with my daughters. They all have learned about redstone enough to start automating some of their own builds. This is all vastly more engaging than taking turns watching each other play a single player game.
When he plays minecraft he alternates between trying to build things he knows, or just wandering around and placing dynamite everywhere to blow things up.
Lesson learned xD
I’m not sure about that. Taking turns playing Mario was just as engaging at the time.
It’s only when you know you can be playing too, that the waiting and cheering loses its lustre.
Next level would be to play Rust together. Organizing boxes at home while parents are out to gather resources when raiders arrive. Back to our roots.
I just happen to have a NES classic for myself, and that's what he chooses to play with me.
I think having three consoles is crazy, but I have promised him the third when/if he completes Mario.
On the plus side, we have a great deal of fun playing hide and seek with the morph modpack.
His friends all play minecraft on the Switch, but they don’t have mods so he thinks it boring.
Now that he’s accepted that I’m not going to buy any Robux it’s ok.
Roblox is a lot more open-ended with what it lets it’s users create, which leads to a lot of violent and not safe for children content, mixed with some pretty aggressive monetization. I don’t have a child, but if I did I’d rather let them play Call of Duty (one of the older ones without microtransactions) than leave them alone with Roblox.
This, so much of fitting in with your generational peers is having shared frames of reference to whatever media you grow up with.
But I guess even outside the home he's been exposed to other consoles via his friends, and their parents. I'm certainly not holding him back and forcing him to play weird/old games alone!
Eh, I don't think you need to. The internet is crammed full of judgmental comments that people make based on a single sentence or two, often without any attempt at asking clarifying questions. People just generally need to take a breath and not assume the worst about someone just because they don't go immediately into a high level of detail about their personal lives in front of a bunch of strangers.
Do I need to join some kind of religious cult?
Serious question (except for the cult part).
In general I think it’s harder than it was 20 years ago. The monoculture is basically dead. Instead of everyone having the choice of the same 3 TV shows on Friday night, there is an endless number of options on streaming services or YouTube, not to mention games, Twitch, etc. However, having something will at least allow them to to have a connection with a peer group who was in the same niche, and other things have grown big enough to transcend some of that, like Mr Beast and Mark Rober for example. I think a lot of people, even outside the core audience have seen the videos and know who they are.
This doesn’t need to be the center of culture, but awareness of it still helps round someone out.
To touch on religion… In the US, even if someone isn’t a Christian, I think it is still extremely helpful to be aware of the stories and traditions of Christianity. It is such a huge part of the culture and there are references all over the place that would be missed without this knowledge.
The only time these things wouldn’t be useful is, like you said, in some kind of small religious community they will never leave, or a cult.
People don't need 100% coverage of what's on trend for their generation to fit, but they do need some exposure. I'm sure we all remember the "my mom doesn't let me watch tv" kid from our youth that had trouble fitting in, but rarely remember which was the "I don't really like Power Rangers, but do like Ninja Turtles" kid because they still fit in.
https://www.theonion.com/cool-dad-raising-daughter-on-media-...
Now he can learn anything due to having been exposed to the basics.
Practice the hard parts as much as you want.
It makes playing/experiencing all the ultrahard games a lot easier. Of course a lot of diehards hate that, but ultimately keeping old games relevant involves making them accessible and the save states help with that quite a lot.
Ditto with faqs and maps and cheats. What is nice about the old games is that you can direct-hack the roms and memory spaces a lot more easily than modern games, so it is an early entry into computer architecture and education within the context of games.
You should get a Switch so that you and your kids can play together. It's much more fun and social
Watching a parent explain to their child how to properly hold an N64 controller.
Watching the child's mind explode as mom/grandma/dad/gramps shows them the warp zone in level 1-2 of Super Mario Bros. Frequent "Mom doesn't know about video games, how'd she do that!?" kind of quotes from the kids.
Watching dad and daughter charge through a Sierra adventure game, looking up the manual in Archive.org and figuring out 40 year old puzzles together.
The family that plays together, stays together.
It's like trying to get "11 year old me" into The Howdy Doody Show.
They currently love playing classic arcade games on a cabinet I built.
It depends on the kid, but I don’t think it’s just a generational thing. The limits tend to be very old movies with sound issues, which was my limit as well.
That isn’t to say that 1980’s movies are garbage. Far from it. It’s just like the parent said… trying to get 12 year old me into old junk like pink panther or whatever cartoons were watched in the boomer era.
I mean hell, half the plot lines in older shows don’t work if everybody has a powerful internet connected computer in their pocket.
I think it is more like the Matrix. Super relevant with AI but traveling through phone lines and pay phones, what? It would have to seem so dated the way black and white movies have always just felt too distant for me.
I caught a few of them in reruns in the 80's, and for a long time, I assumed those were what the Pink Panther was.
It wasn't until college that I learned about the live-action Inspector Clouseau movies that the cartoons came from. They're amusing farces, and still hold up pretty well. (Though honestly, the Marx Brothers hold up better.)
Some of my favorite music was written hundreds of years ago. Or a few decades ago. Or in the 90s. Or now. There's good stuff and bad stuff across all time periods. I discovered the Miyazaki films way into adulthood, but that didn't affect how much I enjoyed them.
It seems like more of a personality thing whether someone is willing to give old stuff a "chance" or whether they only gravitate to the latest stuff that their friends are interested in.
I do find it fascinating how many thousands or tens of thousands of man-hours might go into developing a video game or other interactive media, but the shelf-life for mass enjoyment and cultural relevancy is measured in years or at most a decade or two, unlike more traditional forms of non-interactive media such as literature, photography, painting or even film.
In the case of video games this is particularly true today due to rapid advances in graphics and computing capabilities, and also rapid evolution in game design and mechanics. For example, a large swath of early 3D games suffer from outdated control schemes such as "tank controls" which anyone outside of enthusiasts might find too jarring for enjoyment. Some titles have thankfully gotten rereleases with improved mechanics and QOL, and have found new audiences.
I imagine this is logarithmic and that video game shelf life will expand over time? Unless interactive media and technological progress are forever entwined.
That being said, I think the real difference comes down to the fact that games are (by necessity) relatively tightly coupled to the hardware required to run them. Movie projector systems, while complex, are still much "dumber" than a computer. I think it's safe to say that if you have a film print from, say, the 60s, there would probably be a range of projector models from the preceding decade that could play it.
By contrast, if you have a copy of a PC game from, say, 1996, you're going to have to pay a lot more attention to its specific hardware requirements in order to build a system that's capable of running it. That raises the skill floor to run it in the first place. Honestly, I think this is one reason console retrogaming is so popular: to play a game, you only have to get a hold of a working console. The problem these days is that consoles are becoming more PC-like, so they're kinda backing into the same problems as PCs.
The biggest problem is multiplayer games that need to keep a community and cloud servers only that can be shut down on a whim
Other than that, there's the culture aspect thats just as true of books and movies where new things can say something about the current culture that old ones can't as easily and its fun to be excites about something new
I think it is time too, I can't dedicate 4 straight hours to a single game problem like I could before, and I can't get the reps in for competitive game training like I used to. Competitive games need a "masters" category for washed up casuals!
I dunno, sounds about right to me.
I wonder what it is about games that grab some kids but not others. I was hooked from the very first time I saw Mario on my dad's NES at about age 4. Tons of other kids in the same age and same situation shrugged and gave it a pass.
I have an eight year old and he likes playing Tecmo Bowl with his friends b/c:
- it has the current teams he and his friends know and like
- the learning curve is pretty quick so you can get up and running with someone who has never played in only a few minutes
See https://tecmobowl.org/files/file/779-tecmo-super-bowl-2023-p... for more info.
Hm, I wonder if they have increased the number of teams on modern roster hacks, I should check on that.
Was absolutely surprised by how much I enjoyed it. I think the late 80s and 90s are a particularly timeless period given how much strength there often was in the artistic direction. To me a lot of stuff from the early 2000s actually holds up less well.
It took a long time before people developed a set of conventions after the general switch to 3D games. So a lot of the games from the late 90s - early 2000s period might have been really innovative and sold well, but often aren't very fun to play today unless you are a connoisseur of weird old games.
it's almost like the slow shift away from silent film -- studios invested in it hugely and there were blockbuster talking pictures, but it took a while before people really figured out how to handle it artistically.
https://pistolshrimpgames.com/2024/04/kickstarter-launch-inc...
I was stuck just before the seventh? dungeon where you need to revive the rooster to fly over the pit to the entrance. I had the revival song and level two bracelet but for the life of me couldn't figure out what to do next. After about 5 questions where I answered yes to all of them the gentleman on the line directed me to the town satue.
I remember my mind being blow when I discovered GameFAQs.
Anyway, I occasionally looked up hints when I got stuck and sometimes really needed them. Towards the end of the game there is a sequence where a werewolf is hunting you and you're forced to a spot where you seemingly must make a very difficult jump over a pit to escape. I couldn't make the jump after tons of tries and the guide had no other hints other than that you had to do so to progress.
Finally I piled some gold bricks I'd been carrying in my inventory forever that had seemingly no purpose on the very ridge of the pit and used them to get just enough of a boost to barely make the jump over the pit. It was weird it even worked.
Later I found out if you ran with vsync off it screwed up your characters momentum in the game and that was why the jump was impossible for me.
Year later, in college I was thinking back on it and I looked it up, turns out it should have been much easier. Seeing your comment made me look it back up. Apparently it's called "the barrel of doom" and well known.
Before discovering GameFaqs, some games just ended at a certain part because you were lost.
I don’t think it’s even supposed to be that hard, but the way the platform bounces down if you jump on it gives you the entirely wrong idea as to the solution.
My spicy take is this: that particular obstacle is not "they upped the difficulty", but is instead "they designed this poorly."
Most of what we think of for evaluating levels is from the ethos of mario. Which is probably the right call as most people don’t want to play platformers levels multiple times.
GameFAQs also taught me that it was possible to glitch out of bounds and traverse a specific path through the game's memory in order to access the new dungeon that you were only supposed to be able to enter if you completed the remake-exclusive multiplayer mode.
I only got back to it on the multi-state drive at the end of summer to my second year of college, when I borrowed my parent's Blackberry to look up the answer on gamefaqs. Then I breezed through the eighth dungeon and beat the game after a decade of not playing it at all.
Apparently you’re supposed to use arrows on it, but when I had initially tried, they had kept bouncing off. So only bombs and sword beams seemed to work. It took me a few weeks and many tries, but finally I got-gud and eventually did it. Sometime after I learned arrows do work.
And GameFAQs was a glorious thing in my days; I would print out pages as a kid.
That said, DS1 is still a great game that's insanely replayable.
Fps on the other hand, I’m pretty sure I would smoke 99% of kids on halo3 or call of duty 4.
Here’s one of my games from years ago as an example of what the team gameplay could often be like in public matches: https://youtu.be/baz90mAkddI?si=LewykM57vcqniPUv
Secret of Mana holds a special place in my heart, but really needs the Turbo romhack to really enjoy. The great thing about this romhack, is that it’s multiple hacks gathered into a system that allows easily activating or deactivating the parts you want: https://www.romhacking.net/forum/index.php?topic=27890.0
That's a core part of the gameplay and trivializes a lot of encounters.
Are kids going to be better than someone with 25-30 years of experience? Can they play FPSs better than the CAL generation of counter-strike players? Kids who spent their teenage years evening after evening meeting up to play Melee games? It’s doubtful.
Envious of new graphics? Not really. As a kid the games captivated me for what they were. Games strived to be unique, original. I think they’ve succeeded. My point of comparison for TailSpin was the tank (or ape) aiming game where you both sight the other and press fire, and TailSpin looked miles better with rain and thunder effects. No envy on my part, I got my “wow” many, many times over. Defeating Joker in Batman after 100+ playthroughs is triumph enough.
Depends on the game, but don't underestimate a) the amount of free time kids have and b) the age advantage in reaction times. Most of the FPS and RTS pros are pretty young for a reason.
Most of the adults in my life gamed growing up. I’ve got photos of my old man draped over the couch playing the master system from the early 90s.
It was my grandmother who introduced me to computers through sharing the games she loved with me. She was particularly fond of Duke 1 and 2 and wolfenstien 3D
I remember being in the car and talking to my sister about Teenage Mutant Ninja Turtles. My dad's face crinkled up in a mixture of confusion and disgust. "Teenage... Mutant... Ninja... Turtles? Teenage... Mutant... Ninja... Turtles?"
These days I see dads the age he was then, walking with their kids, and they're both rocking TMNT T-shirts. The same with Zelda or other franchises I love. I'm convinced that people my age and younger are sort of living an extended childhood. I don't know whether I should feel bad about this... but I don't.
Regarding interest, I think less sophisticate games such as Minecraft has an appeal because they have a social aspect and this depends of the specific kid.
In general, their parents games are super easy comparing with today's games. Mainly arcade.
I think that is your answer.
When I was a kid, I was playing games made for adults, or at least teenagers. Mega Man X, Super Mario World, Turtles in Time, Metal Slug... those games were tough!
I learned to read from Final Fantasy VI and Chrono Trigger. We would go to our mom as 4 and 5 year olds and beg her to teach us so we could play these mysterious games with amazing graphics and music.
We all went into kindergarten learning to read, and I tested at a 12 grade level in 3rd grade.
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Modern game design in some ways is better than it ever has been. Games like Dead Cells have taken the arcade "keep starting over" mechanic and fine-tuned it into an amazing mechanic. Elden Ring has such rich, amazing lore, coupled with a challenging adventure game with awesome combat, and the ability to build a character to fit your personality. Baldur's Gate 3 feels like a real tabletop RPG, it really is the zenith of modern RPG storytelling.
However, something has been lost in translation. Beat-em-ups, SHMUPs, and character action games like:
- Devil May Cry 3
- Godhand
- E.S.P. Ra.De
- Ninja Gaiden Sigma
- Resident Evil 4
- Streets of Rage 3
- Contra
- Metal Slug
- Alien vs. Predator ( the beat-em-up )
are not simple games, as they first appear. They are challenging masterpieces that emerged from arcade genres, and were developed by former arcade developers.
They have intricate scoring systems that let you push-your-luck and be rewarded with a higher score. Your competition was the other kids in the arcade, and climbing that leader-board. The ultimate achievement was a 1cc, clearing the entire game on one credit. Bonus points if you get a high score!
They came from a culture where scoring systems mattered. Modern games are great, but I miss the old days.
There is a youtuber called "The Electric Underground" who has some great content on arcade game and character action game design. Highly recommend his review of Resident Evil 4 Remake.
The kids' conclusion? The graphics suck, and they much prefer Xbox.
Does he have a near impossible level where the one random neighborhood kid has to come over and beat it?
Did he have to buy GamePro or another magazine to understand how to beat something?
What about that one unintuitive Sonic level on Sega Gensis? The one where you had to press down or up, can’t remember but we’d always run out of time.
Don’t get me started on Battletoads or TNMT.
Kids these days have it easy. Mom, hang up the phone you disconnected my AOL and I need to beat Pokémon Red. Get off my lawn.
Sure but also a bunch of people in this thread have been vastly over-estimating how many of their peers actually beat a lot of these games. Plus modern games have plenty of stupidly challenging levels. I pretty much fail on any game that makes you make dozens of perfectly placed jumps in a row or walk across narrow platforms and end up having my kids complete those for me.
I apparently sucked at video games but he is definitely able to crush on anything I have thrown at him from back in the day, all the way back to NES on Retropie.
My kids are to young but they like watching me play Pokémon. I tried to show them Mario Kart on switch but they didn’t have the attention span to play.
What games did you start with?
Fun fact: the NES version of TNMT was easier than the PC version, which was unbeatable without exploiting glitches to skip an impossible jump.
I once called the hotline as a kid to figure it out. If that doesn’t date me, I don’t know what does.
I also played it later on as an adult though, and similarly wondered "holy shit, what was wrong with me as a kid" lol
That being said, he is playing Skyrim V which was released 13 years ago ...
Fps on the other hand, I’m pretty sure I would smoke 99% of kids on halo3 or call of duty 4.
Can't really get the same experiences without the people though.
I'm fortunate that I could never get into those games. I beta tested UOL and tried everquest for about 6 months.
Doesn't mean they get life easy, I let them play at stuff that's harder than their current age and they get plenty of frustration: put a 3 years old on new super mario bros u and see what happens.
But NES/SNES, and other consoles that followed are far from “torture”. I’ve gone back and played — and enjoyed — some of these games even recently.
Sure some of them lack polish, and don’t handhold you to learn the game — that’s what the manuals were for!
But my son, who just turned 17, played through — and beat — several NES games a couple years ago and had a blast (SMB 1-3, and Mega Man 1-3).
My children are much younger than yours though: 3 and 6. The reflexes are just not there yet.
Of the old games, I probably can replay Castlevania SOTN, Super Smash Bros 64. I can make personal exceptions for Super Mario World 2, but not for my children, those games are highly unforgivable, even for stuff that repeats over and over: dying puts often you so far back in the level that after 10 deaths, they correctly get frustrated with the game, it's not fun anymore to repeat the same part that you already know can do. And the gameover offers no value, but it's there ready to annoy you.
For the others many game I've played, they are all full of farming, permanently missable secrets or poor punishments for failing.
I played them back then and loved them, but I was trying to play Final Fantasy VIII recently (I played JRPGs extensively as a child) and I was going to vomit over the amount of farming and boring battles that are there. I remember picking back up the legend of dragoon as an adult and the dialogues were atrocious.
Castlevania SOTN aged well because the exploration is still incredible, but the challenge of the gameplay (combat) drops significantly once you can read English and can make some strategy: all bosses end up being very easy.
The thing we lost are couch co-op games: bomberman 64, bomberman world, baldur's gate dark alliance 1 and 2 (I know there are the remasters, but those are indeed remasters) and such, these are so rare now, you need two computers every time.
Played and finished final fantasy 9 for the first time a year or so ago and it might be one of the best experiences I’ve ever had with an entertainment medium. It really spoke to me.
CTR could be an option and even crash bash, but those are "obvious" in the sense that are couch coop/vs games that aren't present in modern times.
I haven't played Kirby Super Star, they did love the modern Kirby Star Allies (but not so much the forgotten land).
"Here you go!"
West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
...he looked at me expectantly, waiting for something to happen. "Aren't you going to load the game up, Dad?"
First mystery ROM: It was called 101-in-1 or one of those bootleg multiple games in one cartridge and there is a menu list of all the games you can play and at the bottom there is two crab like characters walking towards the center from the left and right and when they meet they pull away from each other but different color. The games in this cartridge were insanely tough.
Second mystery ROM: side scroller but there is this weird dune like worm monsters, definitely not kid friendly as the game had creepy images but it was the hardest game I ever played on the NES