The Ur-Quan Masters: Open-source remake of Star Control II
theurquanmasters.com
theurquanmasters.com
I highly recommend checking it out; if you can get over the rather dated graphics and gameplay mechanics then you'll find this to be a real gem.
edit: oh SC2 is 30, you may have been meaning. My bad.
Other contenders for that such as Half life, Deus ex, Morrowind all inspired slews of successors but SC2 is inimitable
I do wish there was some way of turning off the in-game timer that triggers the invasion and let people progress at their own pace. I gather it was probably a "feature" at the time that the game story progresses whether you, the player, are progressing it or not...but it's hard to soldier on after the second or third restart and dozens of hours lost.
if you haven't read (one of the many) walkthroughs yet, go ahead and find some interesting things just being a fly on the proverbial wall.
Star Control 2 is a game where the game is incidental, and the real hero is the story writing.
I think I still have that map in a box somewhere. What a great game.
A while back I discovered a fork of Ur-Quan Masters which includes a time dilation feature that seems like it might make the game more fun to play, although I haven't tried it yet simply because I don't want to start playing and realize once again that I'm being punished for exploring and forced to start all over again: https://uqm-mods.sourceforge.net/
At least in Deus Ex: Human Revolution and Mass Effect 2 when this same thing happens it's based on a trigger, so as long as you know the trigger you can go do the mission immediately. Alas in Star Control 2 the timer is counting from the beginning so the game leaves you little choice.
I like it in RPGs, when it’s well-done. It improves immersion for me, when there’s not just talk about urgency, but actual urgency.
But one of the games where I loved it most, Pathfinder: Kingmaker, people complained a lot about it.
After my first few playthroughs, I was so much faster, and had far more time than I needed, and I always wished I could go back to knowing less and being back under time-pressure.
I do not like it for non-RPGs or games with "RPG elements" like X-Com.
When I was younger I hacked a new star system into the code with my girlfriend's name, then gave it to her to play and discover. Here's a post showing how - the content got a little mangled due to forum changes over the years but is still decipherable: https://forum.uqm.stack.nl/index.php?topic=1596.0
This follow up shows how to add a new Melnorme trader to our system: https://forum.uqm.stack.nl/index.php?topic=1597.0
Never got around to tailoring his dialog, but the idea was to add myself as an easter egg character offering a hot tip and witty dialog.
Not sure I knew yet what procedural generation was, but found it clever how each solar system is generated from a random seed derived from it's X/Y coordinate.
From Fred:
"Well, after 30+ years working with Paul, I would never speak for him, but he got to a point where his focus was fractured and he couldn't do justice to any of his competing interests. He stuck it out with us long enough to deliver the story/worldbuilding side and now, as always, he's trusting me and the rest of us to bring it home. Will he be able to return? Unknown. Is he still my best friend? For sure."
https://old.reddit.com/r/uqm2/comments/16h50qp/uqm2_update_s...
On top of that, the super-melee mode is a plenty-fun spacewar alike for two players.
I loved the melee mode in the original Star Control for the combat, and I love Star Control 2 for the exploration and the story.
I typically enjoy using all of the mushroom guys, the spathi, the one really advanced race that's not the ur quan, the ur quan and the pkunk? But even those, most of them yeah just aren't very good.
Splattercatgaming: Starsector Is the King of Sci Fi Open Galaxy RPGs https://www.youtube.com/watch?v=kvrkZxyayO8
I'm one of the team working on the sequel now! If you have questions or want to learn more, please come join us: https://pistolshrimpgames.com/get-involved/ - we have a pretty active Discord, we've released our Super Melee prototype freely, and we are even making and releasing a pretty neat (I'm biased) gameplay engine that the whole thing runs on. People have made their own ships and even their own games with it!
"Avatar! Know that Britannia has entered into a new age of enlightenment. Know that the time has finally come for the one true lord of Britannia to take his place at the head of his people. Under my guidance, Britannia will flourish, and all the people shall rejoice and pay homage to their new.. Guardian. Know that you too, will kneel before me, Avatar. You too, will soon acknowledge my authority. For I shall be your companion. Your... provider. And.. your master!"
Notably the combat in U7 was kind of lackluster compared to previous iterations, but overall it's absolutely my favorite out of the entire series.
My heart still belongs to Ultima V though! Meditating at the Shrines, developing virtue, learning how to talk to people ("NAME", "JOB"), truly formative experience for me.
Got lost without the current day walkthroughs but it was about playing, not winning...
The Ur-Quan Masters - https://news.ycombinator.com/item?id=30066445 - Jan 2022 (130 comments)
Splattercatgaming: Starsector Is the King of Sci Fi Open Galaxy RPGs https://www.youtube.com/watch?v=kvrkZxyayO8
Its only $15 https://fractalsoftworks.com for hundreds of hours of fun.
wait, wait, no that's something else. hang on.
> Are you kidding? Epic space battles, mystery, exploration, enslavement, hegemony, monsters, ancient doctrinal conflict, escapes, revolution...
Frungy!
But why is a 2002 remake of a 1992 game interesting to HN?
Why post this again now when the previous post a year ago (https://news.ycombinator.com/item?id=32426892) gained no votes or comments?
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