The Ur-Quan Masters
sc2.sourceforge.net
sc2.sourceforge.net
That said, I’ve not played it since (beyond some melee games via Ur Quan Masters) because I suspect it won’t live up to my memories. But man would I love to see a sequel (there was one but none of the original team were involved).
Play it again. It holds up. Maybe even more so!
I recently did an interview with the lead maintainer on this project, for the MADE's podcast. Very timely, and coincided with a major update last year, the first in a long while. https://art19.com/shows/the-madecast/episodes/f64c139a-5d76-...
I suppose another reason I haven’t played is that I already know the plot back to front. I want to know more about the Orz (another subplot that fascinated me). Hell, I wanted to know if there was anything more to be learned about what happened to races like the Gg (the fact that I remember such minor plot points twenty years later speaks volumes). I was very disappointed when I heard that the sequel wasn’t going to touch any of that.
And just to reiterate what others have said, the writing is superb.
I miss when games used to provide giant reams of text like that. There was a game, "Lords of Magic" that came with, essentially, a small novel's worth of entirely superfluous setting information (in the form of a little book!). It had the kind of background fluff you'd normally find in a D&D manual. I think I spent about as much time with the book, as with the game.
It's playable on any common desktop OS via OpenMW (you'll need a copy of the game for the art, level data, sounds, et c, though), which is also far more stable than the official binary, and has some nice QOL improvements baked in.
If Alpha Centauri's concept of parallel colonization by a group of rivalrous and ideological charismatic leaders is explored in a book as well, I bet that would be fun.
[1] https://www.goodreads.com/series/129586-the-pandora-sequence
[1] https://slatestarcodex.com/2016/04/27/book-review-albions-se...
"THE JESUS INCIDENT Frank Herbert
A speculative and philosophical tour de force by my favorite science fiction author. You’ll probably have to search used bookstores for this one, but it’s well worth it. My favorite science fiction novel ever. A clear inspiration for the story of Planet."
That manual is quite something! Moon comparisons, a long short story, tons of background material on each attribute of the planet...
As a 12-year-old kid (or thereabouts), I remember playing another DOS space shooter/RPG called Solar Winds, which I remember having a reasonably engaging shareware episode. I tracked it down later as an adult and played the full release and the sequel, and both felt really rushed and fell well short of the world that the shareware version offered. It was definitely an experience that didn't live up to my childhood memories.
On the other hand, I didn't play any of the Star Control games growing up, and so had no nostalgia for Ur-Quan Masters when I first played it around 2018 or so as a middle-aged adult. The game definitely holds up today, and even though the combat can be frustrating, the game's heart and character more than makes up for it. Even the grindy resource collection aspect is oddly addicting.
It's a shame what became of the Star Control franchise since. :(
I've come back to Solar Winds maybe once in the past 20 years, and replayed SC2 about 4 or 5 times since UQM was released.
Was looking forward to the next instalment but the quagmire of legal issues, divided fanbase, etc, has really left a sour impression on the future of the franchise for me, which is sad given the world TFB created initially.
The first time I played through I lost all my landers a few times and wrote off those rich planets as impossible and didn't keep track of where they were.. then when my landers became better able to navigate the seismic / weather incidents forgot where they were. Now since I have Forbidden Plot Knowledge I can just jump right to the part where I have all the tech I want and am nearly unstoppable right away.
Solar Winds Galaxy is solid too, but not as engaging or as interesting of a story line.
UQM is definitely way more complex and involved. I remember dedicating days to it just to end up losing because of the deadline which I found pretty frustrating.
The proper successor to Star Control 1 (the combat boardgame) was a PS1 game called Unholy War.
I wish we could get remasters of their Skylanders games.
What about binding of Isaac?
I've heard that noitka is pretty blendy
Minecraft launched a new genre
Auto chess is a new genre that came out recently
Binding of Isaak - action shooter
others I haven't seen. But I'm talking of different thing. What is absent in modern game are the attempts of synthesis of different genres, which were frequent in 80s or 90s, and gave us such gems as Dune 1 and Star Control 2.
Like Fallout 2? Check Atom RPG and Wasteland.
Like classic RPGs of 2000s? Check basically the entire 'Spiderweb Software' catalog.
Like Xcom? Check out Mutant: Year Zero
Metroidvania? There's a bunch (played Blasphemous recently, pretty good)
Zombies? Project zomboid
Pokemon? Monster Sanctuary
Lore you have to discover? Kenshi, Vagrus
Weird? Let's get weird: Library of Ruina
But to expand, Fallout 3 was nothing like Fallout 2 and neither was Fallout 4. We'll probably never get another Fallout title like F2, but we'll get indie games like it.
Same with pokemon, the last few (almost every?) pokemon game has essentially the same story, but Monster Sanctuary actually brings a new story to the table in a way Nintendo never will.
I also suspect that if someone were to do that today, reviewers would pan it for distracting from the main game or whatever. It's a different market, and more's the pity.
For example, in Crying Suns there are three kind of fighters you can deploy. A kills B, B kills C, C kills A. Does everything always boil down into this? It's just not fun. It's a lazy gaming trope.
In Bad North, every map is procedurally generated. It just gets old after the first few ones.
Having said that, I just don't have the time to really get into it again. And I don't have my best friend living in the same house with Ethernet cables strung between the rooms ;)
Can't you just connect 2 remote virtual machines with an EthernetOverIP channel and bring up IPX to play old games?
I'd like a port or upgrade of the original 2-player star control strategy 3X game
In the 90s there were a lot of games that did interesting combinations of genres, like Star Control II, Magic Carpet, Dune CD, and others I'm forgetting. The cost makes these kinds of non-formulaic experiences so much rarer today...
One of my dream projects is a Star Control style game in VR... stay in your Precursor warship and dictate the battle from afar, or hop directly into your ally's cockpit... can you imagine the inside of an Umgah starship surrounding you in full 3D?
Part of me really wants to install this and give it a quick melee test. :)
I have just never cared for the "rotate and thrust" Asteroid style controls.
What's a comparable game? Masters of Orion?
I happened to know a developer at Accolade who asked if I had any ideas for new ships in the sequel they were planning. I sent an email that seems to have inspired a couple of their ships. Here's a blog post I wrote up about it a few years ago:
https://daveschreiber.com/2016/03/17/my-small-role-in-star-c...
a) I played it obsessively with my brother in all combinations, giggling and swearing at the same time. Shofixti vs Shofixti or the Spathi farting and being chicken is awesome
b) It was one of my first programming projects for just myself. I wrote a random team generator and am still quite proud of it.
c) I got my children to play it on the modern laptop and they loved the Melee just as much as me and my brother did
The sense of humor, the complexity of the storyline, all the easter eggs, it is just a wonderful game.
I didn't even find out they had made a sequel until I got to college. Burned several weekends playing it. I can't imagine people having played through it back when you didn't have guides on the critical path... Playing so far in only to find out that the galaxy has a clock ticking against you must have been incredibly frustrating. But that was the style at the time, and it is a brilliant game.
Then you would very likely encounter the Melnorme as you searched for resources and they would give you the clues you need.
Then it’s just a matter of making notes from all the aliens you talk to and following up on leads.
My brothers and I managed to finish the game in 1992 with no guides.
I've never had much luck (or fun) with the Spathi. I guess you can just keep playing keep away and slowly butt gun them to death. I usually just try to get Orz or Thraddash as fast as possible. Thraddash is practically cheat mode. Agree that Umgah, shofixti, zoq-fot-pik are all worthless.
> a random collision with a planet
certainly sounds like a huge excuse for your own mistakes ;-)
The original developers are now making a sequel, 30 years later:
https://www.dogarandkazon.com/
(We don’t talk about SC3. Legend were nice people I’m sure…)
BTW speaking of retro space games, I'm looking for something like an upgraded / more fleshed-out version of Space Trader (F-Droid, previously Palm OS), without any real-time combat elements (periodic combat wins/losses/side-effects as a draw-random-card type of effect are OK, but fundamentally I got a business to run in outer space here).
Anybody know whether something like that exists? (The closer I can get to checking the 30wma on asset prices in a given sector, the better)
Also, it has a great original soundtrack, and one of the most beautiful soundtrack remixes (as a part of UQM rework).
Ahhh thanks for the trip down memory lane!
The lore surrounding the Ur Quan is so dark and well fleshed out.
Note, the company (toys for bob) that made this went on to make a billion dollar toy called Skylanders.
Fred and Paul are cool guys.
https://www.dogarandkazon.com all hail dogar and kazon
Do not forget to *enjoy the sauce*!Playing 2-player melee on a single keyboard on my friend's 386 was so much fun.
But today I learned that they were not just pretending, but are actually working on a sequel! I am so happy, here is bright and smooth. Campers are the best!
So nice that the original authors were able to maintain the rights to everything except the name (Star Control), so they could open-source the entire thing. Good on them for doing it.
I also loved playing Archon, another Paul Reiche game. There was a time when having "multiple gamplay modes inside a bigger game" was more of a thing, and Star Control definitely had that, with the little resource collection lander, alien conversations, hyperspace navigation, and space fight melee mode.
I feel like nowadays it's standard to just make one hyper-polished gameplay mode, and stick with it for everything, but I liked that variety. Perhaps instilled in my from the early days with Archon.
I disagree, but think it's part of why that tend has happened.
[edit]
Reading that article more, it goes on to discuss ludologists vs. narratavists. It seems like SC2 that has the strategy as strongly narrative (the developers reported that they originally had procedurally generated planets, but ditched it because it wasn't as fun), while the tactics are more ludological(is that a word?) in the sense that many battles are random, so you'll have to play the matchups you get.
1: https://www.filfre.net/2017/03/whats-the-matter-with-covert-...
Clearly a classic, and with the open-source engine release, eternal. Download and play now if you haven't already.
Evidently I'm simply not playing the game with the correct sense of urgency. I spend the first couple months of in-game time gathering resources and exploring, and at some point the Ur-Quan invasion reaches me and I literally can't progress any further, because alien ships start making a bee-line for me and annihilate me in combat.
http://crpgaddict.blogspot.com/2019/03/game-321-star-control...
I can highly recommend this blog for detailed, quality writing on computer RPGs from all ages. It is one of those internet works of love that keep on giving.
I'm happy to see this open source version come up!