https://www.youtube.com/watch?v=IJBu5fGKKpE
Sea Wolf was an electronic update to Midway's electromechanical game Sea Devil, which in turn was inspired by Sega's Periscope, which itself competed with Torpedo Launcher, a similar game that was the first designed by Masaya Nakamura, founder of the NAkamura Manufacturing COmpany -- later, Namco.
Sea Wolf preserves some of the "practical effects" of its predecessors, despite being a microprocessor-based game with a video screen. Aiming and firing is done with a swivelable periscope that has a piece of reflective glass in it and a sight painted on for aiming. Explosions are indicated by lights which are reflected off the glass; reflected lights also indicate how many torpedoes you have left until you need to reload. For this reason, emulating Sea Wolf leaves a lot to be desired, even though the electronic bits are thoroughly emulated.
My dad used to tell me about going to the fair in California and playing an arcade game where you assumed the role of a gunner in like a B-17. Film footage of fighter aircraft in pursuit would roll, and you had to shoot them down. When a hit was registered, it would somehow switch to footage of the enemy aircraft crashing and burning.