Why do old illustrations so often seem to have distorted perspective. It's like artists at the time didn't understand it, but I can't believe that's the case?
Those purposes aren't obviously served by rendering the exact detail of a 2D projection with accurate scale and perspective. Doing so can be an impressive technical feat, or a prevailing style (as it became for a while), but can also be seen as a somewhat stubborn rejection of visual language and editorial expression.
Techniques for realism and perspective are evidenced throughout history, but even now you can see it rejected in plenty of both commercial and fine art because it's just not that important/relevant most of the time.
I’m super not an art historian, but I think the Renaissance era is when you really start seeing 3D perspective in 2D art.