In all seriousness though, I think RTS games (I only do single player) would be more fun for me personally if I could leave the economy/build order stuff to a reasonable AI and focus instead on military unit control. I’m just not someone that can handle all of that at once.
I think the potential for an enemy tailored to challenging and occasionally surprising me without simply overwhelming me would also be great.
I really like the economy / base building part, but care less for unit control. I’m more of a macro player than micro.
I think a lot of players fall on one side or the other.
Weirdly enough, I’ve never played it
Just pick an RTS game without base building? They exist.
1. Industrial Annihilation: a dual-mode game where you can build a base or manage an army and the AI will happily handle the rest.
2. Battle Aces: unit-management distilled by almost entirely removing building from the game.
Imagine if you could describe what is happening on the screen, including the state of the world and everything, with a really long prompt. You dynamically alter that prompt continuously based on inputs received.
There will be a point in the future where the prompt will render with 99% consistency. You’d probably still need some sort of barebones state server for things like hitboxes and to prevent cumulative divergence.
Still a ways away though :)
Like, actually really pseudo intelligent companions you can converse with. Not gonna happen in the foreseeable future, and the job markets are gonna be... Well... essentially gone once that exist, so it's probably for the best that this tech isn't actually anywhere close to AGI
For me it’s either Stardew Valley or Paradox type games for my single player itch or in the past I’ve ventured off to MMORPGs like Eve or Wurm and play in “single player” mode.
MMORPGs have a greater sense of world change as players can carve mountains and build estates while slaying champions and such in Wurm online and you can stick to your plot of land and have nothing to do with it while enjoying the benefits. This doesn’t exist in single player games but it could and should.
Although I don’t agree AI will be taking jobs but it will just be another tool used in the industry. We need to embrace change and use these new tools to make better content and not just assume jobs will be lost.
From what people say about them Bethesda games try to do this, but it seems like the result is they're impossibly buggy because noone can test all of that.
Undertale is low tech, but does track player deaths and use them in the story.
It's already possible to play with actual other people, and quite popular too. Sure, those guys might not be very in-character or prioritise you having fun over them, but there's genuine intelligent interaction.
The other way in which games make us interact with other humans is by experiencing things designed by them. Story, dialogues, game design, atmosphere etc. I think we might see more ad-hoc generated world/story, but I think many people would want to experience the _same_ game, in some way, being social animals.
I'm not sure if and in what way generative AI or even AGI is going to disrupt the game industry. I can certainly picture the jobs of many people changing, from artists to voice actors.
But I'm not sure I see a holy gray here. Lots of interesting novelties that I'm sure will be tried, but not really a fundamental change to why we play games and consequently, what games are like.
Good point on the procedural aspect, Minecraft and similar games came to mind when I wrote my first post. I'd argue they are still fundamentally a designed, shareable experience, and that's my main point really. In Minecraft, you can't talk about the world much with someone else since it's generated, but the mechanics, materials, recipes etc. are the same, and provide exchange between humans playing the same game.
I believe we'll even see some successful AI heavy games in the near future, but I also believe we'll cycle back to games being, first and foremost, designed upfront. I might be wrong of course and we might see some kind of holodeck 100% custom game experience become dominant. It's just my hunch that we won't, even if it's feasible. Thinking as far back as I can, people always seem to have wanted two things from games: Fun, and connection to other people.
That’d be great for an RPG game, but if I’m playing a action adventure game or a style fighter, I generally care about how cool it looks and how smooth it plays than I do about the intelligence of the side characters.