The amount of bloat, whitespace, extra spacing, "air" and other such waste - starting with (now Google-dead) "Material Design" has been egregious.-
(One can dream ...)
The amount of bloat, whitespace, extra spacing, "air" and other such waste - starting with (now Google-dead) "Material Design" has been egregious.-
(One can dream ...)
2. Companies don't want to design two very different UIs and by-in-large users prefer their skills transfer across platforms.
3. Accessibility is easier if the design leaves room for bigger font sizes and doesn't require fine motor control. Watching my dad start to noticeably age I'm realizing that even spacious spacious apps don't go far enough in this regard.
I'm not sure how we get to information dense design without something changing the forces that pushed us that way in the first place.
This is not true. Mobile platforms do help with tapping on small elements. E.g. HN isn't mobile friendly "as is", but I have no issues with tapping any of the links. I've also used Exante mobile trading terminal for some time and had no issues with it either.
I agree that accessibility still is the concern, but watching my grandma struggle with her tablet, it's mostly the fact that buttons aren't buttons and everything jumps around like clowns in circus and cannot stop, instead of being a proper user interface. I bet she'd have similar issues with appliances if their design was just random flat symbols on white surfaces that randomly disappear.
Good for you, maybe your phone screen is huge. I routinely tap on the wrong element when using HN on mobile. Even on desktop I have to set the zoom level to 125%.
Either way, mobile browsers do allow one to "zoom" in into the UI for smaller elements, it's just we're all lazy and don't want to do that.
Ghost of Jobs still haunts ...
Anyway my point is that you can design interfaces denser than three buttons per screen and they will work. Not that a 5mm block with 8 links in it is a good button bar.
That sounds like the control panel for my fridge :)
True. Mobile (and the path from "responsive" to "mobile native" - ergo, pre conditioned by everything you well mention ...)
... has led us to a what I think is today's sorry state of things.-
I thought it was still actively developed. Are you saying this has been killed by Google?
Though I haven't seen Material Design Website in a while.
[0]: https://github.com/material-components/material-web/discussi...
But since Big Sure it means that it got even worse than what It was with the first version of OS X. I remember how crazy it was it setup a mac emulator, set it's resolution to my mac's resolution, full screen mode, and see how much space you could have with classic Mac OS, it's just crazy and everything remains legible.
Suddenly the windows desktop metaphor makes more sense because you can actually have many windows next to each other. OS X has almost always tried to diverge from than, that lead to great things like exposé, spaces and then mission control but it looks like they never considered to reduce elements size.
Indeed.-
At the time - I seem to recall - it really felt like Win8 was trying to "out-Mac" the Mac.-