The problem is when even Nintendo’s own first party titles are struggling with the hardware. That wasn’t that common with the Wii, 3DS, or previous consoles but very very very noticeable on Switch
But in the 90s, when you got home with your very first device capable of rendering "real time" 3D graphics for $200, you didn't really care that "real time" meant 12fps at times. We used to have pretty low standards for framerate.
So, better safe than sorry, especially with a pack-in launch title.
https://www.youtube.com/watch?v=9_gdOKSTaxM&lc=UgyhTG4Ol46Rr...
His comment, not the video.