https://en.wikipedia.org/wiki/Gunpei_Yokoi#Design_philosophy
appropriate username, btw, but that console is for another topic!
If you wanted cheap above all, you could have gone for a plain 6502 or a cut-down variant (like the 6507 in the Atari VCS), but they also didn't do that -- the Ricoh 2A03 is a custom part that includes custom sound hardware.
The higher integration on a single chip for the 2A03 was absolutely a cost saving move.
And the game selection early on was pretty lousy too. Sonic was only fun for a while.
People are doing amazing things with game gear hardware as of late, though. All of that addressed spectacularly.
Then the Nomad was even bigger!
So when the Game Boy came out it was easily the most powerful handheld system on the market (admittedly by virtue of being essentially the only one worth mentioning)
SNES... Somewhat? I think there were tradeoffs here between that and the genesis; You got more colors and could get better sound out of the SNES... On the flip side people did -amazing- things with the YM2612 and for all the SNES RPG Soundtracks I love, they don't slap like the Streets of Rage series or Sanic.
N64 had pretty good perf but the Cartridge format made it -very- expensive to do anything very fancy; this is one of the reasons that lots of folks feel PS1 had better looking games despite N64's superior specs.
GameCube... Sits in a very weird spot IMO, but that whole generation was a bit Zany due to how everyone was experimenting with different 'paths to faster/better 3d'. Dreamcast had lots of 'special' stuff, GC was unique in it's own right, PS2's biggest stumble IIRC was too little ram for the GS...
To me, the bigger 'paradigm shift' that Nintendo made with the Wii was preferring more COTS-y stuff versus more special custom things...
NES had the Special Ricoh 6502 variant. SNES had the SPC. N64... TBH was mostly SGI based so possibly the exception. Gamecube had a custom GPU (Flipper)...
Wii is for the most part an 'incremental' upgrade from GC Hardware, and the Switch uses a not-that-special Tegra AFAIK.
My dude, the GameCube was released nearly 23 years ago.
There is a wider time delta betwixt the GameCube's release and today than there is between the NES and the GameCube.
It can run many games well, so it depends how much developers value performance.
They weren't saying they wanted games that run on old hardware. It's just the trope of "back then hardware was bad and games were good. Now hardware is good and games are bad."
Gloomwood (first person stealth) and Fallen Aces are a couple of gems still in early access.
Some things really take you by surprise as well.
I never saw Inscryption, Disco Eliseum or Hades coming, and I think nobody did.
And even oldish games still have great value. I still play LoL or Isaac, and they are as good as they were on day 1.
Plus, you get the Switch then the Deck refreshed portable gaming experience. The latter made emulation so nice as well.
With terrific communities, insane speed runners, devs coming up with crazy new concepts and hardware that never stop to get better, it's hard to complain except that with a busy life, you will see only 1% of those masterpieces.
But it's such a weird combination of aesthetic, story telling and gameplay I have to assume it prevents a huge part of the gaming population from enjoying it.
If anybody read those comments, DO NOT LOOK THE GAME UP if you plan to play it. Go blind.
I don’t think Hades came as a surprise to anyone who was already a fan of the devs from Bastion and Transistor.
As for transistor, the story is basically "futuristic world is being destroyed by virus-type-invaders and your sword/companion is the key to beating it", with a predictable end and almost zero character dev.
Being able to make ok games doesn't translate to the skill to make a masterpiece.
It was a quantum leap.
It would be like saying you can deduce Divinity Original sin 2 would be amazing because you played the first one.
But "finding good games requires a tiny bit of effort to me" is a first-world problem.
GPU-powered dynamic lighting and LOD is also pretty crazy.
But apparently the golden age is ending, as big publishers this year and last canceled a lot of projects and closed a bunch of studios. Sad, but there's still a huge backlog of great titles to go through.
Hmm, like what?
I do sincerly miss the limited rendering aspect of old titles. The limitations gave ways to a distinct style, and kept the game a game, in a strange world. It also provided you with some surprises.. how did they manage to pull off some effect on a tiny 8 or 16bit machine. Hardware of today removes that wonder. There's less contrast.
Some indie studios are even producing new games for GBA, GB, NES and other platforms from the 90s, sometimes including booklet and packaging!
I assume you mean the suspension of disbelief? I.e. immersion. Suspension is a key word there, as in, your disbelief is halted, allowing you to be immersed.
But in the 90s, when you got home with your very first device capable of rendering "real time" 3D graphics for $200, you didn't really care that "real time" meant 12fps at times. We used to have pretty low standards for framerate.
So, better safe than sorry, especially with a pack-in launch title.
https://www.youtube.com/watch?v=9_gdOKSTaxM&lc=UgyhTG4Ol46Rr...
His comment, not the video.
Subnautica
Satisfactory
Factorio
Hollow Knight
RE7
Baba is You
Baldur's Gate 3
Elden Ring
Dead Cells
Hades
Ori and the Will of the Wisp
Disco Elysium
Dishonored 1 & 2
Orcs Must Die
Planet Coaster
Portal 1 & 2
Read Dead Redemption 2
Valheim
I dont' know what you mean by "modern," but these were all games I enjoyed recently-ish, and I'm sure I forgot some.
For home consoles I hope a single board computer flls this role one day. In fact I've been experimenting with the raspberry pi to try and turn it into a console for new games but just haven't spent enough time on the project yet.
Same thing goes for games that demand high performance rigs. It’s all about what you want in the end, and there’s no single answer for what makes a game fun. Some people really like beautiful, realistic looking games with high resolutions and frame rates. To them that is fun.
It feels like graphics in games have reached a sort of plateau now where the most visually realistic games are only marginally more realistic looking than something from nearly 10 years ago.
It's been a meme for a while and I unironically agree.