Or maybe it would be a depressing result if the AIs would not nuke around without a human in the mix?
Or maybe it would be a depressing result if the AIs would not nuke around without a human in the mix?
There was a significant amount of variance among AI personalities and winning strategies in the various versions of Civilization I played, so I suspect that your success would vary depending on which version you were using. For example, if you were using CivNet, the multiplayer version of the original game, the anemic AI in that game might very well lock into some sort of peaceful stalemate, but the contentious resource model in Civilization III would probably produce different results.
I wrote a utility a while ago to manipulate human/AI control of civs in Civ III (conquests expansion pack), as a bit of a reverse engineering exercise: https://github.com/CoreDumpling/c3me
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It's possible to set every player to AI and then just let the game run to observe the results. (You'll still have to dismiss pop-ups about civs getting eliminated or wonders being built, though.) I've done it on several occasions, mostly to test out mods to check if they are properly balanced. In general, I've noticed that AI's that nuke aggressively do tend to win in the long run, but if nukes are disabled or otherwise restricted, huge stalemates can result.