The fundamental problem is that color space is 2D[1] (color + brightness is 3D, hence 3 subpixel on traditional displays), but monochromatic light has only 1 dimension to vary for color.
The fundamental problem is that color space is 2D[1] (color + brightness is 3D, hence 3 subpixel on traditional displays), but monochromatic light has only 1 dimension to vary for color.
Relatedly, the page talks a lot about pixel density, but this confused me: if you swap each R, G, or B LED with an adjustable LED, you naively get a one-time 3x boost in pixel area density, which is a one-time sqrt(3)=1.73x boost in linear resolution. So I think density is really a red herring.
But they also mention mass transfer ("positioning of the red, green and blue chips to form a full-colour pixel") which plausibly is a much bigger effect: If you replace a process that needs to delicately interweave 3 distinct parts with one that lays down a grid of identical (but individually controllable) parts, you potentially get a much bigger manufacturing efficiency improvement that could go way beyond 3x. I think that's probably the better sales pitch.
https://en.wikipedia.org/wiki/Chromaticity#/media/File:Planc...
That does mean a variable resolution scenario.
https://upload.wikimedia.org/wikipedia/commons/b/ba/Planckia...
This reminds me of the observation I had in high school that I could immerse LEDs in liquid nitrogen and run them at higher than usual voltage and watch the color change.
I got a PhD in condensed matter physics later on but never got a really good understanding of the phenomenon but I think it has something to do with
https://www.digikey.com/en/articles/identifying-the-causes-o...
Here is a video of people doing it
The color of most* LEDs is controlled by the band gap of the semiconductor they're using. Reducing the temperature of the material widens the band gap, so the forward voltage of the diode increases and the wavelength of the emitted light gets shorter
https://www.sciencedirect.com/science/article/abs/pii/003189...
*: With the exception of phosphor-converted LEDs, which are uncommon.
No, they're extremely common. Every white LED in the market is phosphor-converted: they're blue LEDs, usually ~450nm royal blue, with yellow-emitting phosphors on top. Different phosphors and concentrations give different color temperatures for the final LED, from about 7500K through 2000K. (Last I looked, anything below about 2000K didn't look right at all, no matter what its manufacturer claimed.)
Bigger LEDs are often phosphor-converted as well. Most industrial grow lamps use this type of LED. So they're around! You're probably looking at some right now!
I guess you could cheat it by moving the wavelength outside the visible spectrum?
Human eyes have three different color receptors, each tuned for it's own frequency, so it's already 3d. However, apart from human perception, color, just like sound, can have any combinations of frequencies (when you split the signal with Fourier transform), and may animals do have more receptors than us.
We can distinguish the combination a huge number of frequencies between 20-20000Hz.
But we can only distinguish 3 independent colors of light.
Of course our vision is vastly better than hearing for determining where the sound/light comes from.
Anybody know the answer?
Dynamic resolution / subpixel rendering. Retina looks really good already, not sure if the effect would be relevant or interesting but it might open up something new
But 14' with retina im very happy.
I'm actually more surprised by hdr on my lg oled 4k. Its actually quite nice when done well.
Or just look at what companies do when manufacturing technologies allow them to push for higher densities: iPhones now exceed 450 dpi, and the 8" iPads exceed 300; if the technology allowed it, Apple would most likely introduce higher densities on larger iPads and Macbooks as well.
Citation needed. The article doesn't say anything about how the colors are generated, and whether they can only produce one wavelength at a time.
Assuming they are indeed restricted to spectral colors, dithering could be used to increase the number of colors further. However, dithering needs at least 8 colors to cover the entire color space: red, green, blue, cyan, magenta, yellow, white, black. And two of those can't be produced using monochromatic light -- magenta and white. This would be a major problem.
You can check this by trying to dither a full color image in a program like Photoshop. It doesn't work unless you use at least the 8 colors.
In fact, ink jet printers do something similar: They use subtractive color mixing to create red, green and blue dots (in addition to cyan, magenta, yellow and black ink and white paper), then all the remaining shades are dithered from those eight colors. It looks something like that: https://as2.ftcdn.net/v2/jpg/01/88/80/47/1000_F_188804787_u1... (though there black is also created with subtractive color mixing).
The color mixing type used by dithering is sometimes called "color blending". Apart from dithering it's also used when simulating partial transparency (alpha).
http://caca.zoy.org/study/out/lena6-1-2.png
This picture has only pixels of the aforementioned eight colors.
https://www.youtube.com/watch?v=LKnqECcg6Gw
I am saying you can think of subpixels, which already exist, as a form of dithering. Most displays use just three primaries for subpixels - red, green and blue. Their arrangement is fixed, but that is not a limitation of this new technology.