Easier to just say pass by value and forget about it. OR make all your variables consts and then it don't matter.
Where it matters is in passing arguments to a function call. If you pass 42, it’s not mutable so incrementing, or doing anything, will not modify the original variable you passed-in. For a reference, using = will assign a new value (not change the original) but modifying the referenced object like, say a.b = 5 WILL change the original object.
It’s not really “pass by reference” that a C/C++ developer would understand but it seems to be the term that has stuck.
>For a reference, using = will assign a new value (not change the original)
what I wrote was regarding only strings, so I'm not understanding - it seems you are saying the same thing I said? But maybe I'm wrong about how the actual strings are stored.