Nope, none of those.
When people were mining Ethereum (which was the last craze that GPUs were capable of playing in -- BTC has been off the GPU radar for a long time), profitable mining was fairly kind to cards compared to gaming.
Folks wanted their hardware to produce as much as possible, for as little as possible, before it became outdated.
The load was constant, so heat cycles weren't really a thing.
That heat was minimized; cards were clocked (and voltages tweaked) to optimize the ratio of crypto output to Watts input. For Ethereum, this meant undervolting and underclocking the GPU -- which are kind to it.
Fan speeds were kept both moderate and tightly controlled; too fast, and it would cost more (the fans themselves cost money to run, and money to replace). Too slow, and potential output was left on the table.
For Ethereum, RAM got hit hard. But RAM doesn't necessarily care about that; DRAM in general is more or less just an array of solid-state capacitors. And people needed that RAM to work reliably -- it's NFG to spend money producing bad blocks.
Power supplies tended to be stable, because good, cheap, stable, high-current, and stupidly-efficient are qualities that go hand-in-hand thanks to HP server PSUs being cheap like chips.
There were exceptions, of course: Some people did not mine smartly.
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But this is broadly very different from how gamers treat hardware, wherein: Heat cycles are real, over clocking everything to eek out an extra few FPS is real, pushing things a bit too far and producing glitches can be tolerated sometimes, fan speeds are whatever, and power supplies are picked based on what they look like instead of an actual price/performance comparison.
A card that was used for mining is not implicitly worse in any way than one that was used for gaming. Purchasing either thing involves non-zero risk.