Final Fantasy 7: An Oral History (2017)
polygon.com
polygon.com
This can't explain it all. I never played the remake, but I am playing original FF7 with modern mods (chiefly New Threat 2.0 [0], on top of 7th Heaven [1] and FFNx [2]; but also graphical mods like SYW which enhances textures with AI, a GUI mod called ESUI, among other things) and it's an awesome experience. Note that those mods are entirely free and made by passionate fans.
I fully believe that a FF7 remake made by fans and for fans would be 10/10 even with a fraction of AAA production values.
(Now, what you can say is that 90s JRPGs are an acquired taste and modern audiences aren't accustomed with stuff like tons of random encounters. Indeed I feel that many classic JRPGs are nigh unplayable due to this issue alone, even though I grew with them. However this is addressed by mods like New Threat so I'm sure that a proper, fan-made remake could also address this and other QoL issues)
[0] https://forums.qhimm.com/index.php?topic=14938 (in general FF7 modding is mostly discussed in this forum; there's a "Documentation" link that discusses all changes but it's a full rebalance that changes item placement, the script of bosses, etc. It also contains QoL improvements)
[1] https://github.com/tsunamods-codes/7th-Heaven (it's like a package manager for mods, there's another called reunion and many but not all mods are available on both)
[2] https://github.com/julianxhokaxhiu/FFNx (it's a modding framework for FF7 and FF8, some but not all mods depend on it)
First, the story is a hot mess that I'm surprised a professional writing team put out. I don't know if I should really say spoilers, but the central premise of the plot is really, really stupid. I've seen it called worthy of KH, which is very much not a compliment lol. And the pacing is awful - the game is jam packed with filler because they are trying to stretch 4-5h of the original into a full length game. There are hour long chapters where only 5-10 minutes of interesting content happens, and you can tell the developers were just running out the clock (so to speak). Finally, the battle system is really poorly tuned - normal encounters are over in seconds, while bosses are bullet/sword/magic sponges even if you are hitting their weakness, staggering them, and trying to dump damage on them while staggered. It took me something like 10 minutes to kill Air Buster, for example, and by the end I was just bored of the fight.
It's frustrating to me because this was the easiest layup in the history of video game development. They had one of the most beloved video games of all time - all they needed to do was take that foundation, polish it up with some modern QoL (and graphics of course), and they would've had an all time classic on their hands. Look at P3R for how much people would've loved that approach. And I guess I get why they wanted to go in a brand new direction, but unfortunately the game just plain sucks even if you don't compare it to the original.
https://www.polygon.com/deals/2024/2/16/24074420/500-years-l...
https://www.amazon.com/500-Years-Later-History-Fantasy/dp/05...
It's so good people will argue which is best and there's no wrong answer.
I urge anyone to please consider going through FF14. You can practically complete the story as an individual experience, for the most part, without needing to do much "MMO"-like things.
On the business end they don't need to recoup as big of an investment, so games can be more creative and not just chase safe bets to make big returns. On the player end, it's a lot easier to tolerate flops from a favorite developer when the next game isn't too far off. For example, if you didn't like FF7 then FF8 was right around the corner so it wasn't as disappointing. Whereas if you don't like a given FF these days, you're going to have to wait half a decade for the next one so it's more of a letdown.
You do still have the indie developers out there making games that aren't chasing the cutting edge of graphics, but I think that the industry as a whole would be better off if they chilled out.