Brains started random, each generation had a fixed life span, then next generation was created from previous with varying levels of evolution (top 10% best creatures left un-changed, next 10% tweaked a little, next 10% tweaked more...last 20% completely re-created randomly).
I wanted to see some level of advanced control evolve, like a creature hiding behind an object waiting for it's prey (other creature). I didn't see anything remotely close to something like that, but I did see was some level of success evolve. Meaning some creatures had brains that allowed them to optimize finding food and avoiding getting eaten by other creatures, even if they were clearly using just simple strategies that ended up being effective, like frequently moving in a large circular motion to find food.
This is the question the whole thing left me with:
What is required to push this evolution to create the types of advanced control (intelligence?) that I was hoping for?
Is there a level of complexity in the environment that is a base requirement? Meaning if the environment is too simple, then there is no opportunity to evolve the various building blocks that would all come together to produce advanced control because simpler strategies would always outperform in the short term?
What were the conditions in our environment that pushed or allowed crows to become smart?
Maybe, if the environment has enough complexity, then you can have many more species occupying their own little niche, which increases the odds of acquiring some mental attribute.
Or maybe there is some very specific set of conditions within a species niche that opens the door for these advanced mental attributes to be valuable.