[1] https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...
[1] https://www.codeofhonor.com/blog/tough-times-on-the-road-to-...
Another similar article from that era: https://www.gamedeveloper.com/programming/1500-archers-on-a-...
Some things were basically perfected back then.
IIRC the box stated 100MHz Pentium minimum, but we found for LAN sessions that you really wanted a 200MHz MMX CPU to never suffer slowdown.
I worked at another game studio at the time of release and all our titles under production were 3D.
We played the hell out of it at LAN parties but felt that technically it already was dated.
The low polygon count 3D games of 1998 were still not aesthetically superior to 2D games.
Even if you had a GPU back than (better known at the time as "graphics accelerator"), the graphics were not that good.
I still feel a lot of games (particularly strategy games) lose something going 3D but maybe that is just nostalgia talking. I never could quite getting to 3D RTS games.
And where the difference in skill level are huge.
I'm busy reading through the blog and there are some incredible programming insights in there.
Highly recommended.