Omnidirectional treadmill? http://en.wikipedia.org/wiki/Omnidirectional_treadmill
About 3:50 into the video entitled "The weeds" Mr. Stepehnson says "We're going to start with an off-the-shelf controller that anyone can buy today. This eliminates the risk that we'll blow this by failing on some ambitious custom hardware project. From there we'll iterate based partly on your feedback. "
So no treadmills at first.
That said, the concept of different styles of swordplay is great - and having more 'realism' in that is something I think is pretty admirable.
Would anyone want to play a war simulator FPS that starts with a cutscene of the Normandy landings and has a 50% chance of immediately being cut down by a machine gun whereupon the game quits and deletes itself off your hard drive?
Arguably more important. I fenced epee in university, and our coach was a little bit old school -- we went weeks just doing footwork before getting a weapon put in hand.
I mean, do you really think COD is "real combat"?
"most couldn't play" - but they could learn to play (as long as losing isn't fatal for the player). some games strive to be realistic above all else (some car racing games), because they are tailored for the ultra-enthusiasts.
I took a not-for-credit intramural fencing and kendo classes back in college, and 3/4's of both classes was about learning footwork and movement.
Sword fighting also generally comes down to a few seconds of motion and whoever judged their opponents movements better. Neither of these would be present in a game that wasn't full motion capture.
But you can still approximate reality if you just accept the control dimension will be abstract! Consider that Sim City uses an abstract interface to simulate city planning. Surely thats not the interface real city planners use (meetings, proposals) but it's still approximating a reality of city planning much more closely than other games.
[1] European longswords weigh 1.5 kg on average: http://en.wikipedia.org/wiki/Longsword
[2] Guy doing gymnastics in armor: http://www.youtube.com/watch?v=xm11yAXeegg
I am curious if this is just speculation or if you have evidence for this statement? At first it seems reasonable but I am not so confident after you factor in modern medicine and advances in nutrition/diet and discount for stereotyping.
Another quote: "Modern longbows have a useful range up to 180 m (200 yd). A 667 N (150 lbf) Mary Rose replica longbow was able to shoot a 53.6 g (1.9 oz) arrow 328 m (360 yd) and a 95.9 g (3.3 oz) a distance of 249.9 m (272 yd). A flight arrow of a professional archer of Edward III's time would reach 400 yds. It is also well known that no practice range was allowed to be less than 220 yds by order of Henry VIII"
Yes in fact they did spend their whole lives practicing. (From http://en.wikipedia.org/wiki/English_longbow#Training):
"Longbows were very difficult to master because the force required to deliver an arrow through the improving armour of medieval Europe was very high by modern standards ... etons of longbow archers are recognisably deformed, with enlarged left arms and often bone spurs on left wrists, left shoulders and right fingers."
Further:
"It was the difficulty in using the longbow which led various monarchs of England to issue instructions encouraging their ownership and practice, including the Assize of Arms of 1252 and King Edward III's declaration of 1363."
The popularization of the crossbow, in part, was the reduceded need for training. In some areas it also paid better.
This is for shooting at a block of billmen, which does not require much in the way of aim. So long as you aim in roughly the right direction, and get your elevation and draw length mostly right, that's all that's really necessary.
For target shooting, most competent archers will be able to hit a 1m target at 20m >75% of the time, loosing in time with a 12/minute count.
PS: There is something of an arms race with bows, if you use a 100lb bow and your opponents use 80lb bows you can slaughter them before they get into range. (Ignoring wind, and terrain issues.)
If that fails, and someone is anywhere near 20m, you drop your bow and a) draw your own hand weapon, or b) more likely - run. Because if you're up against someone whose primary weapon is a sword, they're likely to be better than you and have more/better armour, so your odds are low. On the other hand, if you're up against a billman, your odds are basically zero.
I only put the accuracy for a 20m target because a) that's what we shoot at for practice in my reenactment group, and b) to demonstrate that most people can aim moderately at that distance while shooting quickly - they're not just pinging arrows off in any direction in order to get the rate of fire up.
As a longbow archer, your primary job is to put as many arrows as possible into a large block of men 200m-300m(-400m?) away before they get to the billmen you're protecting (and who are protecting you.)
Even for commeners they were still often legally required to spend a significant amount of time working on their marshal skills - mainly archery.
http://www.amazon.com/Time-Travelers-Guide-Medieval-England/...
e.g. Here in Scotland there was a time that games like golf and football were officially banned as they were seen to distract men away from military training for the wars with England.
The short answer is that a typical modern person (gamer or no) is much less fit than anybody from the age of melee weapons, let alone knights.
But I don't have smallpox. Or cholera. Or an iodine deficiency, because I live so far from the ocean.
http://www.bbc.co.uk/news/10138060
http://www.stirlingcastle.gov.uk/home/newsevents/bbc2history...
http://www.dailymail.co.uk/news/article-1279306/Face-mystery...
>In general, if you drill down deep enough on the actual sword techniques, the tree of possible outcomes gets pruned way down. It turns out that you rarely have to solve the fully general problem of one sword stopping another sword traveling at top speed at an arbitrary location in space. Which is a hard problem!
There's a longer explanation here: http://www.kickstarter.com/projects/260688528/clang/posts/24...
A lot of fighting game rounds are over in under 10 seconds.
Two years later I did a ritual reality raft simulator for Disney. The paddles had no feedback mechanism and it hurt the experience (paddling with no feel for paddle going through the water). At the same time someone I worked with did a sword fighting simulation that was very cool, but also did not had force feedback effects.
I googled "sword fighting robot" and found this: http://www.bit-tech.net/news/bits/2011/07/20/kinect-used-in-...
And I think people wouldn't have a problem with it. They made room for the entire Rock Band ensemble. Just make it fold flat-ish to stow under a couch or in a closet.
(Time to ramp up my iaido skills)