> The issue with ksp is that you first need to figure out the rocket design before you start on orbital mechanics
Come on, it's not rocket science.
> The issue with ksp is that you first need to figure out the rocket design before you start on orbital mechanics
Come on, it's not rocket science.
Awesome, do you have GitHub repo with the code? or a website with it running? would love to see it
I’ve been simulating some halo orbits and also running into stability issues
It seems it’s pretty typical and depends on the integration method used, as well as the timestep
In general it is quite a hard problem to solve. Mathematically, it’s a very difficult problem. But also computationally, it is almost impossible to fully simulate an n-body system without getting chaotic orbits. Then you have to either cheat (by manually tweaking trajectories) or just picking a pretty small time range for the simulation