Amazing that there are so many people active still, if that's accurate. RuneScape feels like a half forgotten childhood memory to me at this point.
Amazing that there are so many people active still, if that's accurate. RuneScape feels like a half forgotten childhood memory to me at this point.
https://gitlab.com/mtekman/runescape-motiondetector
It worked for about an hour before having the nasty habit of attacking monsters, chasing them out into the wilderness where you'd check in on your character and find him dead, barren, and lost.
Fun though.
Its almost a cool emergent ecosystem, except it sucks for us real players.
MOBAs are perhaps the most obvious reflection of this paradigm shift: Progression is achieved in mere minutes instead of months/years and it only lasts for a sitting session rather than for years to come.
That being said, I certainly miss those years and I for one still fondly remember my RuneScape and Ragnarok Online days. As fun as modern instant gratification MMOs are, the absolute high point of fun just doesn't compare to what I experienced in MMORPGs of ye olde days.
Can you imagine the absolute chaos and fun of almost 340 grizzly players (168 vs. 168) slogging it out in a small map, aka full scale War of Emperium in Ragnarok Online? God damn, I would kill to experience that again; forget 5v5s in MOBAs, that shit is n00bsauce.
The only nostalgia I have in RuneScape was learning to write basic bots in Pascal using... SCAR? and then acquiring or aspiring to acquire gear that was only novel because I didn't know how or where to get it, the mystery was the magic, bots did the rest. Wow was more punishing and more rewarding during this same period of wide-eyed new adventurer mode. "How did he get those shoulders!? Maybe some day". Although I do still play retail and haven't bothered with classic, because the systems are better and the fights are a bit more sophisticated
As a player I remember in all of these games remarking that ‘can’t they just bring us the end game now without me having to grind for it?’ Planetside was the closest I got to that. I think working for something is important but too many games make the mouse trap the game.
Philosophically I wonder about how much ‘anticipation is everything’ is true ha
The best example I have is the Caprademon. Early on in the game, you face a single one (granted, in a cramped area) and it is quite an obstacle. Later on in the game you face many of them in a row, and you don’t even blink.
At that point you have better gear, but it’s mostly going through the entire game that has taught you the skillset to make quick work of them.
You should get access to the endgame mostly by skill, not gear. That’s a good game.
MMOs will return to super niche games for the most hardcore nerds - maybe that’s a good thing
Those that came closer imo were UO and SWG: both before WoW :)