RuneLite – open-source RuneScape Client
runelite.net
runelite.net
[0] https://runelite.net/blog/show/2018-05-16-Update-RuneLite-th...
There are also straight up bots people use sometimes in pvp which aren't possible for any human to fight. They can react to what you do instantly and perfectly, you can't really touch them. They're very rare though, the people who are capable of making them keep them expensive and uncommon.
For people who don't play the game it might be hard to understand the scale of the botting problem. Recently the majority of the top 100 accounts in the highscores for killing a boss called leviathan got banned. Its not unlikely that in the top 100 there was one real human (who went fron rank 77 to rank 14 in the highscores because so many who were ahead of him got deleted).
OSRS came to be after years of updates and changes to RS3 which slowly alienated the original base. Now, what was originally a reboot of a 2007 backup of the source has hugely eclipsed the original in popularity. Pretty great story.
It’s really great to see games that would otherwise die live on through a community. Ultima online is a great example with the likes of ClassicUO (amazing client) and ModernUO (an active attempt at a modernised server)
I've been out of the community for 1.5 decades now but there (used to) be a thriving private server community at https://rune-server.org/index.php which shaped my entire programming career
Whether there are still actively maintained ones I'm not sure though.
Also Runelite isn’t open source client per se, its just open source client wrapper that makes many functions available through stable API and adds plugins.
Amazing that there are so many people active still, if that's accurate. RuneScape feels like a half forgotten childhood memory to me at this point.
MOBAs are perhaps the most obvious reflection of this paradigm shift: Progression is achieved in mere minutes instead of months/years and it only lasts for a sitting session rather than for years to come.
That being said, I certainly miss those years and I for one still fondly remember my RuneScape and Ragnarok Online days. As fun as modern instant gratification MMOs are, the absolute high point of fun just doesn't compare to what I experienced in MMORPGs of ye olde days.
Can you imagine the absolute chaos and fun of almost 340 grizzly players (168 vs. 168) slogging it out in a small map, aka full scale War of Emperium in Ragnarok Online? God damn, I would kill to experience that again; forget 5v5s in MOBAs, that shit is n00bsauce.
The only nostalgia I have in RuneScape was learning to write basic bots in Pascal using... SCAR? and then acquiring or aspiring to acquire gear that was only novel because I didn't know how or where to get it, the mystery was the magic, bots did the rest. Wow was more punishing and more rewarding during this same period of wide-eyed new adventurer mode. "How did he get those shoulders!? Maybe some day". Although I do still play retail and haven't bothered with classic, because the systems are better and the fights are a bit more sophisticated
As a player I remember in all of these games remarking that ‘can’t they just bring us the end game now without me having to grind for it?’ Planetside was the closest I got to that. I think working for something is important but too many games make the mouse trap the game.
Philosophically I wonder about how much ‘anticipation is everything’ is true ha
The best example I have is the Caprademon. Early on in the game, you face a single one (granted, in a cramped area) and it is quite an obstacle. Later on in the game you face many of them in a row, and you don’t even blink.
At that point you have better gear, but it’s mostly going through the entire game that has taught you the skillset to make quick work of them.
You should get access to the endgame mostly by skill, not gear. That’s a good game.
MMOs will return to super niche games for the most hardcore nerds - maybe that’s a good thing
Those that came closer imo were UO and SWG: both before WoW :)
https://gitlab.com/mtekman/runescape-motiondetector
It worked for about an hour before having the nasty habit of attacking monsters, chasing them out into the wilderness where you'd check in on your character and find him dead, barren, and lost.
Fun though.
Its almost a cool emergent ecosystem, except it sucks for us real players.
I chose Habbo. Still exists but isn't the same.
Like OSRS but for Habbo
The amount of developers that were building retro servers with modern stacks for their clones was really impressive.
Jagex has made some improvements to their bot detection mostly through detecting if you’re playing on an “approved” build of RuneLite (the primary repo) in the past year or so, but this method went undetected for so long that many have maxed their accounts.
I think a large percentage of the community is buying botted gold, but random people botting to get 99 mining or runecrafting or whatever is relatively rare (and relatively sucessfully detected) compared to gold farms.
People have been decompiling and deobfuscating the RuneScape client since 2005.
Since it's written in Java it's not hard to do.
They do have some pretty smart ways of easily detecting bots. They do live streams of them teleporting bots to a world and killing them all before banning them.
It actually quite hard to build a reliable bot for RS.
Personally i think the biggest strength of the game and its development methodology is also its biggest flaw - Community voting and preapproval for updates.
So many updates have failed to make it to the game because the fan base are exactly what you'd expect from reddit/discord/mmo playing nerds. Incredible difficult to please.
The population chart of OSRS vs RS3 (called EOC here) is very telling: https://www.misplaceditems.com/rs_tools/graph/
Apparently the kosher way around this is installing RuneLite and the Jagex launcher in Lutris or Wine, but I just gave up.
Edit: oh, I understand, I have an old account without the jagex launcher stuff. New accouts apparently need it. Well that sucks for you, I'm sorry.
https://github.com/USA-RedDragon/jagex-launcher-linux-flatpa...
It is seemingly somewhat officially sanctioned, as a help article links to a repo that links to the flatpak.
https://help.jagex.com/hc/en-gb/articles/13413514881937-Down...
It's frustrating that Jagex won't support Linux directly, though.