The whole genre sits on a spectrum between this and cookie-clicker bookending the other end of the incremental genre (CC is a very active game by modern standards, assuming you don't "cheat" by scripting the clicks).
( There are more involved/complex/active games than CC of course, but if we're picking influential games I don't think many have been as influential as these.)
Anyway, if you enjoy Progress Quest, then a halfway between Progress Quest and a "real" game is "Melvor Idle", which introduces very light inventory management into an otherwise still rather idle game with few decisions other than picking what your idling time is spent doing. It's obviously Runescape influenced, without actually having control of a character.
That said, despite enjoying a lot of the incremental genre, it sits uncomfortably between parody and not.
Progress quest is more obviously a parody. It was good fun back in the day trolling people about the graphical version easter egg.