> Question: How do you do this in the digital world, without post-it notes?
Answer:
"When I give you a map labelled with numbers for each region, the numbers are the "post-it notes", "covering" the list of factors (which encodes a color). You can't see the primes factors inside them, because, even though generating an multiplying large primes is easy for computers, factoring numbers is much, much harder.)"
I think if, when the player checks "reply the demo, with numbers", you move the game down to where the prime number discussion is, it's easier to understand.
Also, note that the digital versionis better than the physical version. In the physical version, you can't stop me from removing extra notes. (A better example might be to put each color in a locked box, each with a different lock/key.) In the digital version, the factor lists are the "keys".
This demo was fun, and cool, and short (a undervalued virtue!). Awesome work. Thanks.
I'm not sure how it works with the example of the primes, I lost the link to the later pages of the game so I can't read over it again, but I think it's guaranteed because there's just one number encoding all the assignments and you just get to unlock a single pair with the key given in response to your choice. There's an assumption that there isn't enough information in the key to fake any response, it has to reveal something that was already in there.