[1] https://www.msn.com/en-us/lifestyle/shopping/apple-shelves-n...
The "Bigscreen Beyond" [0] is quite close, but doesn't have cameras - so at this stage it's only really good for watching movies and the like.
Theoretically future lenses may make it possible, but the visible light metamaterials needed are still very early research stage.
“and now hopes to release a more standard headset with fewer abilities by the end of next year.
I don't think it will ever become the mainstream everyday carry proponents want it to be. But only time will tell...
In my eyes, it's exactly the same as AI. The demos work. You can play around with it, and its impressive for an hour. But there's just very little value.
The R&D required to get to that point is vast though.
In most applications, it then would need to compete on price with multiple high resolution displays, and undercut them quite significantly to break the inertia of the old tech (and other various advantages - like not wearing something all day and being able to allow other people to look at what you have on your screen).
I do think we're 4+ years until it gets to the 'iPhone 1' level of utility though, so we'll see how committed Apple are to it.
It would be valuable if it could do multimonitor, but it can't. It would be valuable if it could run real apps but it only runs iPad apps. It would be valuable if Apple opened up the ecosystem, and let it easily and openly run existing VR apps, including controllers - but they won't.
In fact the hardware itself crosses the threshold to where the value could be had, which is something that couldn't be said before. But Apple deliberately crimped it based on their ideology, so we are still waiting. There is light at the end of the tunnel though.
It's in a strange place, because Apple definitely also crimped it by not even writing enough software for it inhouse.
Why can't it run Mac apps? Why can't you share your "screen configuration" and its contents with other people wearing a Vision Pro in the same room as you?