Moreover, the sense of fear that I felt when I saw a dangerous looking creature was quite stronger than what I have felt playing several 'horror' games.
Unfortunately, I stopped playing when progressing became too dependent on farming and building - two things that I do not like. I would love to play an exploration only version of the game.
I must have been too dense to figure this game out. I gave it like 4-5 hours and couldn’t establish a sense of “ok this is the next goal” sense.
I totally understand what you mean though. I passed on Dark Souls on my first try due to the lack of a specific goal but it is my favourite game of all time now.
But yeah, I remember there were a few moments I wasn't exactly sure what I'm supposed to be doing; fortunately, the world was interesting enough to explore that I ended up stumbling on "next steps" at random. Probably as intended - the game doesn't really force you into taking a specific path horizontally; the vertical axis provides a natural progression path. See also: the first paragraph :).
Same for me. The micromanagement of storing stuff needed for new things to build and organizing it all put me off.
Still an incredible game.
The serenity of this game, occasionally punctured by jump scares from the deep - yeah, it will do that to you. You better believe I had a goddamn submarine loaded for bear (whatever that means in an almost completely non-violent game) before approaching the final levels.
Didn't get that when I picked up Subnautica: Below Zero a few weeks above. I'm guessing it's because I'm now used to the beautiful vistas and underwater gameplay, so the game wasn't such a full-sensory shock to me anymore.
Guessing you mean "a few weeks later", right?