I accept that it's understandable that we did the experiment, because it was a new device, but it offers no significant benefit to the parents and children (in fact playing into their neuroticism), and allowed companies a new way to go after those children to exploit their insecurities for money. It's moronic that we got rid of Saturday morning cartoons because they were just longform ads aimed at kids (but they were fun!), yet we allowed this contagion in school.
They shouldn't even be on Wikipedia in school. There's a teacher there, speaking, and a book. Look at Wikipedia at home. The teacher is expensive and only available at certain times, Wikipedia is cheap and always there.
Adults need to stop regurgitating 1970s era neuroscience tropes long proven false as if they were facts. You come off like someone pointing at their monitor declaring the internet is broken because the monitor is set to the wrong display input. Not even wrong. These extremely scientificially incorrect memes re: "dopamine" and "screens" are far more dangerous to society than looking at screens ever could be because they're used to justify use of physical force against human persons in contexts where there is no force or coercion or fraud.
Can you explain why they are all false?
Furthermore, the idea that screens are a special type of stimuli that can directly bypass the senses and act like a dopaminergic drug to increase incentive salience (wanting) without there being intrinsic pleasure to the stimuli is absurd and unsupported magical thinking. It needs no special disproval; the burden of proof is on such a wild unphysical claim. Screens are not, and cannot be "addictive". That word has a medical meaning and it does not cover screens. You may object and say, "But what of gambling?" to which I respond, the DSM5+ and ICD10 both have it as "gambling disorder" because it's not an addiction and it's a grandfathered in disorder at that; all by itself. Additionally, the DSM spent the last decade addressing the potential issue of "screens" and each commitee returned with the same conclusion: not enough evidence for inclusion (latest was 2022).
If you really do want to learn the nitty gritty details and see the references I suggest starting with Kent Berridge's lab on affective neuroscience and his review papers, https://sites.lsa.umich.edu/berridge-lab/publications/
> Furthermore, the idea that screens are a special type of stimuli that can directly bypass the senses and act like a dopaminergic drug to increase incentive salience (wanting) without there being intrinsic pleasure to the stimuli is absurd and unsupported magical thinking.
Or at least it's not the damning point you're making it out to be. I think there is an issue with smartphones, attention, and development, but I don't claim that screens are anything other than an audiovisual medium. Nor do I think they need to increase specifically "incentive salience without intrinsic pleasure" to be a problem.
Do you not see gambling addiction as an issue in real life? Do you not see massively decreased attention statistics as an issue in real life? It feels like you're arguing against a position that is both incorrect and irrelevant, when the rest of us are talking about things that are obviously an issue in real life, regardless of whether one agrees or disagrees with this approach.
Do you not struggle with anything like what is being discussed here, or see it in others?
My personal experience and emotional response has no relevance to the neuroscience involved. As for your continued use of "gambling addiction": There is no such thing as gambling addiction medically as I explained. It's a social meme without basis that is overloading the word mostly for profit in non-medical "addiction" treatment centers. This is far more dangerous than the very gambling disorder it hopes to mitigate.
This is not some "Oh, curse these wretched novels, polluting the minds of our children with fiction!" This is the recognition that we have released a technology with an addiction cycle that has been intentionally built and tweaked to engage users and keep them on their platform as long as possible, and the human brain is not evolutionarily equipped to deal with that, least of all the developing mind of a child. They have neither the self-control nor the awareness of what's going on to determine that they're feeding an addiction that their parents enabled. Getting Entertainment Boxes™ out of places of education is a great first step in that direction.
Well said, and I concur. I think we are precisely the right age to have seen a decent amount of the transition, too.
Isn't removing cell phones during school use a step in the right direction?
There are plenty of other examples, such as default features they can put into place to protect children from harassment that they simply do not do.
Why is that the only people responsible for their children in any way at all whatsoever are never held accountable?? It is always, 100%, in every and all cases, the parent's fault. Either they're too stupid to know better, or they simply don't care.