One of my favourite games.
The worldbuilding in Half-life was so good. You weren't a character walking into rooms and enemies would attack you, like Doom and Quake. There was a big event happening, and you were just a part of it.
It was on par with my first playthrough of the original HL so many years ago.
Which are actually voice lines of people in torment played in reverse.
I don't personally see much of a distinction between "asshole" and "asshat" in this context, and I think the intent of your reply was pretty clear. Nor do I begrudge the comment--it comes with the territory of choosing such a username. But if you believe my characterization of that exchange to be false, my apologies. The link to the original reply was posted almost immediately after my comment, and so the context is there for all to see. I summarized it in a way that I thought would be entertaining to the audience.
The gist of it is...
The person who wrote v2 of a thing got a lot of shit, because there were a lot of "cons" that could have been predicted and mitigated.
I complained about them getting shit. Making a new thing is hard, and yes, there were "cons" but there are an enormous number of "pros," and you can't always block progress trying to enumerate and mitigate all of the "cons," especially if the "cons" are social in nature (which makes them hard to predict!)
I believe the company should have let the guy build v2 and see if it works. Let him test it in a few cases. Then he can try to shift to managing roll-out, and etc. Unfortunately, v2 became hugely popular instantly (wow, a problem I wish we all had!) and then a bunch of stuff went wrong, because the roll-out itself "should have been managed better."
So, #2 engineer-in-the-company came in to my comment thread, and documented the cons. Actually linked to a slideshow which showed each con on a separate slide.
Sure.
Here's the problem, v3 was written by a TEAM of people, with backing from leadership, and the "cons" of that job are enormous and embarrassing. I mean, really bad. Years later. Unpopular, and most people haven't migrated to it.
Stop giving that one guy shit when a team of people did worse. And especially if your main problem with his work was that it was too successful too fast!
Grrrr.
Pity this was in internal forums, I thought it was on HN.
I loved that game.
I was a huge fan of co-op games and shooters, but all my friends wanted to play Counter Strike all the time.
With Serious Sam I could at least sometimes motivate them to play something I liked.
Thanks for your service! :D