On a similar note, Counter-Strike never looked good, but was popular for a long time because it ran great on toaster PCs
playing co-op, running with your mates across the plains, blasting rocket trails into the distant horizon across the gorgeous clear blue skies at the biggest boss you've ever seen, with the pumping music thumping the whole way through, while you're trying to fend off what feels like hundreds of mobs ... I don't think I've experienced anything of that scale and intensity since ... one of my greatest of all time
"Wait, that guys is taller than BUILDINGS!"
* At least at that time, EA QA and Tech Support had a lot of overlap; support guys would be come in-house beta testers in the Summer when they were trying to get games done for the holidays and do Tech Support in the Winter around Christmas when the calls went up.