I’d compare it to ChatGPT, but honestly there’s way more skepticism of that than there ever was of iPhone.
I’d compare it to ChatGPT, but honestly there’s way more skepticism of that than there ever was of iPhone.
The revolution that was the iPhone required two pieces, both of which needed each other and only one of which was present at launch: touchscreen UI, and the app store. Those two were not fully in place until after 2008. Even then, it took some time. I think of that ~2006-2011 period as the era of BlackBerry. Of course, the vision was clear by 2010 or so. iPhone 4S/iPhone 5 was really when the rocket ship went parabolic.
The iphone built on existing product categories with product-market fit: PDAs, cellphones, MP3 players, smartphones. The path to improve the initial product was clear. There was a clear target.
Vision Pro launches in an unproven market (VR/AR) with only a handful of games with significant adoption that AVP can't run as well as competitors due to lack of controllers (e.g Beat Saber experience would be worse due to higher latency of hand tracking). Path to improve the product is uncertain because the target market is not clear yet.
I both bought iPhone and Vision Pro on day one. And my enthusiasm and engagement with each product are completely different.
In a generation or two, they realized it was fitness and health which was the target market and honed in on that.
Not saying the trajectory will be the same - Apple Watch is inherently both cheaper and easier to use since you just strap it on your arm instead of closing out the world, just saying they both started out as products without a really compelling purpose.
The only people shitting on it were sitting either in an office in Waterloo, Canada or an office in Espoo, Finland.